Turn actions
Turn actions order of execution
- card cost is subtracted
- token counters (if present) are updated based on card keywords
- card effect is executed
- game limits are applied
- keyword(s) effect is executed
- game limits are applied
- resource production is added to player's stock based on player's facilities
- end game condition is checked
Game limits
- facilities can't be lower than 1
- resources can't be lower than 0
- tower can't be lower than 0 or greater than 100 (150 in long mode)
- wall can't be lower than 0 or greater than 150 (225 in long mode)
- token counters can't be lower than 0 or greater than 100
- attack can't have a negative value