Please log in
Every card has a name, a price and an effect. The name and the price are found in the upper part of the card, the effect in the lower part, below the card picture. The price is the amount of resources needed for a card to be played, each type of resource represented by the color related to the resource. This amount will be subtracted from the resource stock when the card is played. The card can only be played if you have enough resources to pay for its price. After a card is played, its effect will take place. Every card belongs to some group, indicated by the card's border color. There are three groups: Common, Uncommon and Rare. Common cards have green border, Uncommon brown and Rare yellow. Every player has exactly eight cards in his or hers hand. Your cards are located at the upper part of the screen. Opponent's cards are located in the bottom part of the screen. You can see enemy's cards in his or hers hand.
Some cards in yours/opponent's hand are marked with "New card" flag. This indicates that this card has been received to the hand only recently. You may want to pay close attention to these cards. In the middle of the game screen are cards last played by each player (it can be very important). In one turn one player plays one card or a player can discard a card instead of playing it. When a card is discarded, its cost is not payed, but its effect will not happen. After a card(s) has been played or discarded a new card(s) will be added to player's hand. The new card will be chosen randomly from the card groups with probabilities 65% for Common, 29% for Uncommon and 6% for Rare, unless a played card says otherwise. Rares can't be drawn after Quick or Swift cards.
When drawing new card, the system takes into account cards on current player's hand. The system reduces the probability of stocking multiple instances of the same card in hand by doing this procedure:
The probability that you will end up with multiple card instances is exponentially decreasing with number of instances. We call this the anti-flood mechanism. Let's look at some examples:
Some cards have modes. If a card has more modes, it means it can be played with different effects. The effects are described on the card. For example card Merchant will add 6 bricks, when played in Mode1, 5 gems when played in Mode2 or 5 recruits, when played in mode3. When you can play such card, there is a mode selector next to the play button. Simply select the chosen mode of the card and play it. Some cards discard other cards from yours or opponents hand. Such cards are placed into the graveyard. Cards that where discarded during your last round are located to the left of the card history. Cards that were discarded during opponent's last round are shown to the right of the card history. One pile of discarded cards are further divided into cards that were discarded from your hand (located on the left of yellow vertical line) and cards that were discarded from opponent's hand (located on the right of yellow vertical line). Both card history and discarded cards are ordered in this fashion: last played/discarded are the leftmost.
Not all cards are available at the start of the game. Each player initially starts only with cards that are present in the starter decks. Each card has a level requirement. Only players with level greater or equal than the requirement will be able to use the card. Card level requirement of each card can be viewed in the cards section.
An error has occurred