MArcomage

Free multiplayer on-line fantasy card game

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celticfrost on 22:57, 12. Apr, 2010
Now when there are much more cards with keywords than cards without them I think the rules for Witcher should be changed to make him useful again. I propose making him to discard only so called beasts (not exactly cards with keyword "beast"), e.g. all cards with such keywords as "beast", "dragon", "legend", "unliving" etc - then it would be a pretty good card strategy-wise, not the half-useless filler.
dindon on 23:58, 12. Apr, 2010
I don't think Witcher is that bad. It's just very situational. I think maybe no-keyword decks need to be made a bit more appealing (perhaps by adding some commons or uncommons with low-keyword synergies), but I don't like the idea of changing Witcher's mechanism, because I think it's cool as it is.
Burninator on 00:34, 13. Apr, 2010
See concept for "Geralt's apprentice." More cards that give good bonuses to no keyword cards would effectively create a new keyword - which would be very interesting in my opinion.
Progressor on 06:19, 13. Apr, 2010
You have to build your deck for it, just like Moonshrine is only awesome in 0-decks and Mountain king in Alliance decks.
I have 2 comepletely diferent decks using it.
But once you do:
It's awesome (though a lil more dmg wouldn't hurt)
celticfrost on 07:57, 13. Apr, 2010
dindon wrote:
I don't think Witcher is that bad. It's just very situational. I think maybe no-keyword decks need to be made a bit more appealing (perhaps by adding some commons or uncommons with low-keyword synergies), but I don't like the idea of changing Witcher's mechanism, because I think it's cool as it is.

Here "very situational" *is* bad because "very situational" also means "useless most of the time." And yes, reworking can be done through adding a lot of good "no keyword" cards but obviously it's a harder and slower way.
Progressor wrote:
You have to build your deck for it, just like Moonshrine is only awesome in 0-decks and Mountain king in Alliance decks.
I have 2 comepletely diferent decks using it.
But once you do:
It's awesome (though a lil more dmg wouldn't hurt)

Build a deck around one specific rare card? Well...
Progressor on 08:15, 13. Apr, 2010
I find the Order of the white lotus useless most of the time, though people think its op nevertheless.

You mildly misinterpret my statement. Thats my fault in this case, let me rectify: Witcher is a very good pick if you build a non-keyword based deck (as I said, I got two of those ;-)).
celticfrost on 08:59, 13. Apr, 2010
Yeah, description says it in the most straightforward way but I haven't seen it played for a year, haven't played it much longer (compare with Order's popularity)
Progressor on 09:15, 13. Apr, 2010
Well the deck type that Im talking about is a rarity, so...
And Lotus is non-deck specific

And I don't quite get it, do you suggest giving it modes per keyword?
Unless the dmg is like doubled that would make me remove it from my decks. But it isn't very clear from your first post, so...
celticfrost on 09:38, 13. Apr, 2010
I suggest making it discard (and deal appropriate damage) only cards with a limited set of chosen keywords (something in spirit of original Witcher). This would allow using this card with decks, which don't contain cards with such keywords - e.g. "soldier" deck would benefit from Witcher when played against, say, "undead" or "unliving" deck but not "brigand" one.
Lord_Earthfire on 14:52, 13. Apr, 2010
There are many situational cards under the rare ones, wich can be most time only used in special decks, like ocean queen or nature dragon, but the only point is that the no keyword decks are very rare.

But on the other hand, this Card can be very usefull in Decks which builds up a great amount of wall, since this Card can deal max 75 Damage to all players for 10 Recruits and can discard the whole hand of all players, since there are a lot of cards with keywords in the game. In my oppinion, this Card can be usefull and any keyword restriction would destroy the idea of this Card.
celticfrost on 15:37, 13. Apr, 2010
75? 49 to you and 56 to your opponent.

Walls usually don't have keywords at all, so it doesn't matter.
Lord_Earthfire on 16:02, 13. Apr, 2010
Y, my mistake. I am not sure how i came to the amount of 75 ^^.

In fact, this Card tells:
"Each player receives 7 damage for each card discarded"
That should mean that a player gets as much damage as the enemy, which would mean a max of 105.
Else it should be:
"Each player receives 7 damage for every card discarded from his/her hand"

And, even if walls have no keyword, unliving and alliance Cards which adds wall and Tower have keywords.
Progressor on 16:25, 13. Apr, 2010
That would be a horrible change.
It would make me unpick it in the deck it's in, and not pick it in any deck Ill ever make.
Why on earth would I pick a counter specific keyword(s) card as a rare?
celticfrost on 16:26, 13. Apr, 2010
So it will be useful in "alliance"-based deck played against "unliving" one.
Lord_Earthfire on 16:51, 13. Apr, 2010
I think you have undestand my last sentence wrong. I was saying that alliance and Unliving Cards can build up walls and can be used to buff up the effect of witcher because they can be easiely discarded by this card.

The addition of the wall is necessary to survive the damaged dealed to yourself.

I wanted to say that thi9s card is usefull in unliving and alliance decks.
Progressor on 16:57, 13. Apr, 2010
Plus, as I forgot to mention, it kills the fun of the card.
Lord_Earthfire on 17:22, 13. Apr, 2010
Y, this would be a point. I like this Card, even if i never played this Card before.
celticfrost on 17:26, 13. Apr, 2010
Progressor wrote:
That would be a horrible change.
It would make me unpick it in the deck it's in, and not pick it in any deck Ill ever make.
Why on earth would I pick a counter specific keyword(s) card as a rare?

Hm, let me think.. maybe because it would discard all dragons, unicorns, undead and so on and deal pretty much damage on top of that while ignoring all your soldiers, brigands and mages?
dindon on 23:45, 13. Apr, 2010
celticfrost wrote:
dindon wrote:
I don't think Witcher is that bad. It's just very situational. I think maybe no-keyword decks need to be made a bit more appealing (perhaps by adding some commons or uncommons with low-keyword synergies), but I don't like the idea of changing Witcher's mechanism, because I think it's cool as it is.

Here "very situational" *is* bad because "very situational" also means "useless most of the time." And yes, reworking can be done through adding a lot of good "no keyword" cards but obviously it's a harder and slower way.


If a card is only useful in 1 out of 100 decks, but in that 1 deck it's really useful, then I think it can still have merit. Witcher is a card that I have taken in a few decks before, and which can be incredibly useful in certain deck types. That's more than I can say for quite a few other rares.

If we are going to buff Witcher, I would do so either by:
- Increasing the damage he does per card
or
- Making more cards that support few-keyword decks.

I would not do it by changing the card's mechanism though.
Progressor on 15:31, 14. Apr, 2010
One of us is not getting the other, obviously...

Could you post how the card text would look in your version?