MArcomage

Free multiplayer on-line fantasy card game

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Progressor on 18:35, 26. Mar, 2010
Copy pasta from an ingame chat (Start at bottom for chronological order).

19:31, 26. Mar, 2010 Progressor : Its still +10 def, which is situationally better. I think it should still cost a brick or 4. Alternatively: +23 W -8T (or a comparable tweak). Wall can be too usefull to make it free.

21:32, 25. Mar, 2010 Mojko : road, I propose zero cost, since 10 tower is quite a large sacrifice

19:54, 25. Mar, 2010 Progressor : Road or gate?

08:21, 23. Mar, 2010 Mojko : Well, then we should balance it, don't you think? ;-)

23:13, 22. Mar, 2010 Progressor : Road t Valhalla... A card made completely obsolete by Reinforced gate imo
jbryant3 on 19:11, 26. Mar, 2010
My vote is to make it a 0-cost and leave as is.
Lord Ornlu on 19:32, 26. Mar, 2010
I agree. Besides there's a few other cards that can be used to counter the -10 tower easily (e.g. Lookout Tower)
DarkLord7 on 20:55, 26. Mar, 2010
Some Numbers:
Fortified wall 4B +8Wall
Double Wall 6B +10Wall
Road to Valhalla 7B +10Defense overall

Q:Why should anyone take Road?
A:Combineable with Lookout tower.
Disadvantages: Situational card. No good against Tower destroyer.

Conclusion: In relation to other common Wall cards powering Road up is wrong (at least too much power up like zero cost -_-).

More numbers:
Reinforced gate 7B +15Wall
Hidden Traps Uncommon 5B +14Wall

Theorem:The condition is non existent
Argument:If your Wall is higher then your tower you don't need any wall card anyway except in some endgame cases where tower and wall is low (but normally there should still be more tower then wall)

Advantage: also combineable with Lookout Tower and by far a better combo.
Disadvantage: also weak against Tower destroyer but still more useful then road

Conclusion:Gate is currently the most powerful common wall card there is

Solution: Difficult...Road isn't that strong of a card and lowering the wall of gate makes the condition actually more probable to be fulfilled a second time.
Adding a Condition like <45Wall applies mainly to tower building decks.

tl;dr:
I'd opt for Reinforced gate 7B +13wall and maybe a slight push for Road -10Tower +22Wall or -9T +21W.
Like i said difficult to find a good solution...but seriously zero anything for +10Def?
Mojko on 21:05, 26. Mar, 2010
When I added the Reinforced gate, I knew it was stronger compared to other wall cards. With it and the starting wall increase I wanted to raise the average game duration.

I think I agree with the solution of balancing both cards, however I still find the idea to have the road to be a zero cost card. 20 wall is roughly the same value as 10 tower.
Progressor on 21:07, 26. Mar, 2010
Some points there. If I look at

Double Wall 6B +10Wall
Road to Valhalla 7B +10Defense overall

Id conclude the road can get cheaper a brick or 2 / 3 (costing 4 / 5). Wall is worth less then tower, after all.

I guess gate might have to do with slightly less too.
DarkLord7 on 21:31, 26. Mar, 2010
The main problem with zero cost (or any less cost then now) for Road is the combo with Lookout Tower. It makes it simply far too powerful: It's 7 Bricks (and 2 cards i acknowledge) for 35 Defense overall and it negates the Condition of Lookout Tower. Even 1 Brick for Road just makes it a better Basic Wall. (Both are conditional)

And sorry to disagree but 20 Wall is not the same worth as 10 Tower (the value is actually very situational and 20wall can be worth just the same as 20tower)
Maybe Road needs a bigger push then i proposed yes just not too much.