MArcomage

Free multiplayer on-line fantasy card game

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jbryant3 on 17:20, 23. Mar, 2010
This should have a Legend keyword (like Koshei). All of [insert name] the [insert noun or adjective] should have legend keywords (especially after the legend nerf). Because they are unique as opposed to the generic "Clay golem" or equivalent.
Lord_Earthfire on 17:43, 23. Mar, 2010
This Card is durable and swift, so this Card would be devesating with the legend keyword.
jbryant3 on 17:53, 23. Mar, 2010
Does anyone play this card now?
Mojko on 18:19, 23. Mar, 2010
I play it, but mostly because I like the card :P. I would add the legend keyword only if the resource gain was removed.
jbryant3 on 18:24, 23. Mar, 2010
My only thoughts are on the consistency of the game. It seems to me that all "unique" cards should be Legendary.

To card usage and suggested changes, I'm really hoping for those card stats :) so we can see how many cards of the cards are truly played
Lord Ornlu on 00:40, 24. Mar, 2010
The attack this card deals is not so great, compared with its rarity and cost. It's swift, durable and enduring, but someone would have to have a very high amount of resources in order to play it consecutively more than twice. Perhaps replace the Enduring keyword with Legend, and add the Enduring damage in the normal damage this card deals (transform it into smth similar to Vampire Lord)
Lord_Earthfire on 19:39, 24. Mar, 2010
I wouldn't say that this Card is in any way underpowered, compared with Lord of Time. Lord of Time is, like Arthoria the Saber, durable and swift. Arthoria got also the banish keyword, Lord of Time got the Mage Keyword. This Card deals in fact more damage than Lord of Time, with 40 after the second playing of this Card, and with this, i would say that this Card is more effective than Lord of Time, since this Card got a reduction of Cost for the first playing of this Card, but less damage.
So with this, this Card is, compared with Lord of Time, the way that it is well balanced and don't need the Legend Keyword, since this or the remove of the Enduring Keyword would destory the idea of this Card.

(An Legend/Durable/Swift Card would be overpowered anyway, the cost does almost not matter)
Lord Ornlu on 01:11, 25. Mar, 2010
hmm maybe u r right, but still it takes a lot of resources to achieve the effect, and with these kinds of resources, u might be able to deal more damage through other cards than this one
dimitris on 11:22, 20. Jan, 2012
Now I get Arthoria's new strength. It will always give +1 lowest facility. :)
Mojko on 11:37, 20. Jan, 2012
Ouch, that wasn't intended.
Damalycus on 11:40, 20. Jan, 2012
only way to avoid is a hack
Mojko on 11:42, 20. Jan, 2012
Not really.
Mojko on 12:07, 20. Jan, 2012
Now that I think about it, I'm inclined to leave this little exploit and balance the card around it. Do you think it would be too OP in current form?
dimitris on 12:16, 20. Jan, 2012
No I don't. I say leave it as it is. Arhoria got weakened by removing Far sight, so this balances it.
NG_Beholder on 12:30, 20. Jan, 2012
First of all, I think Arthoria's rework was completely unneeded, so I'd just revert this change and forget about it. Two things: you can't draw a rare after Swift, which makes persistance less effective, and now this unintended thing.
You could just change her attack to 25 base/15 enduring or slightly lower her cost, and that wouldn't create any problems with it. What was the purpose of this rework - Gilgamesh's happiness?
Mojko on 12:35, 20. Jan, 2012
First of all, I think the previous version didn't work as intended and was too much similar to Lord of time. Now, it makes more sense to play her only once as a combination with some other card. Also, we now have official limit of 4 keywords per card. 5 keywords can produce layout issues for some browsers. I can do some changes to this card, but I don't think reverting back to previous version is a good idea.
NG_Beholder on 12:59, 20. Jan, 2012
There are many similar cards - Beast mistress, White crocodile and Manticore, for example. Or Light and Heavy cavalry.
Old Arthoria's pitiful base attack was the only reason why she wasn't effective when played only one time in a row. You could leave Far sight and Durable, remove Enduring completely and raise attack to 30-35. In that case Arthoria would worth playing only once.
Mojko on 13:04, 20. Jan, 2012
Well, I'll be watching the use of this card closely at least until the next balance changes. If I feel adjustments are needed, they will be done.
MeCho on 08:59, 22. Jun, 2015
Arthoria is a bit too strong thats why its number 1 in card statistics list.I say atleast remove the fact that it always gives +1 to lowest facility regardless whether or not there is a rare card in hand
Zaton on 09:49, 22. Jun, 2015
I support MeCho's notion~