MArcomage

Free multiplayer on-line fantasy card game

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garbageonly on 06:23, 8. Dec, 2008
Tidal wave: Player with lowest wall is -1 Quarry and -1 Dungeon, cost 17 Gems

vs

Lighting strike (Destruction): Enemy quarry: -1, cost 11 Gems
Bloody moon (Destruction): Enemy dungeon: -1, cost 12 Gems

What do you guys think about Tidal wave in general? It's not an exactly popular card
If you must pick between the 2 bundles (Tidal vs 2 others), which one would you go for?

For Tidal wave:
Pros: only need 1 uncommon card slot, takes only 1 turn to damage 2 enemy facility, less gems cost overall
Cons: must have higher wall

Comparing these pros & cons, it seems Tidal wave is more superior.
DarkLord7 on 18:13, 8. Dec, 2008
None of them...if i have to i would still pick only bloody moon...if i really absolutely have to choose between your proposals i'd pick Tidal Wave probably.
DPsycho on 18:35, 8. Dec, 2008
I like Tidal Wave. I's one of those cards where its mere appearance in the opponent's hand can drastically change your planned strategy. That being said, I think I only have it in one of my decks.
Progressor on 19:21, 8. Dec, 2008
Only my so-called Experimental Deck deploys Tidal Wave (vs none of the other mentioned cards). Given the title of this deck you can guess my opinion on the card: It's somewhat circumstantial and you're deck must be build on it. The others always where too expensive to me (in both deck slots and Gem cost).
Mojko on 20:45, 9. Dec, 2008
I really like this card, combined with ent or few battering rams, it can be very effective.
viperio on 10:41, 29. Dec, 2008
I'm a big fan of Tidal Wave and here are its ups and downs according to me (I'm no pro so I won't speak in general :))

(+) it uses 1 Unocommon card slot. If you have Lightning Strike and Bloody Moon you have a +50% chance of getting either of them as opposed to getting Tidal Wave. However, Tidal Wave can take care of 2 Facilities at a lower cost (as compared to Lightning Strike and Bloody Moon's combined cost).

(+) Tidal Wave can be used with more and against more decks as opposed to Lightning Strike and Bloody Moon because of the Wall condition. If you have a defensive deck, your Wall will be higher; if you have an aggressive deck, your opponent's wall will be constantly attacked. Both situations give you a chance to play Tidal Wave and cripple the opponent badly.

(-) 17 G > 11 G so Tidal Wave is not so cost effective and requires more time before it can be played. In the general situation you will need 2 more turns to play Tidal Wave as opposed to Bloody moon/Lightning Strike and the opponent can see the card and have the opportunity to do something about it.

(-) The Wall condition - it's very tricky and most decks can counter it but there are 2 more situations when it can turn around you: If the opponent takes hold of your Tidal Wave (not so hard to accomplish with the help of the omnipotent Black Market for example) and has a bigger wall than you. The second situation is if you and the opponent have equal wall heights - if I'm not mistaken in this case you are both affected by the Tidal Wave.

So in general - I'd go for Tidal Wave and be careful about my own wall (just in case).
Fithz Hood on 20:25, 3. Mar, 2010
Maybe this card doesn't need a change but I want to propose one to know your opinions:
cost: 13 gems
player with lowest wall gets dungeon -1
player with lowest tower gets quarry -1
dindon on 22:53, 3. Mar, 2010
I think this is actually a quite powerful card, like people have said. The reason it's not more used is probably because blitz decks are still so popular, people would rather spend their gems on vampire or mage, or anything else that will help them win quickly. Facility raising and lowering cards just aren't that popular in general.
marsrover21 on 00:57, 4. Mar, 2010
While we're talking about this card, shouldn't it be Nature, or Destruction or something?
Lord Ornlu on 02:16, 4. Mar, 2010
Yes, a Nature keyword would be fit.

On account of its pros and cons, I think it's strategically better to have only Bloody Moon in hand. Quarry loss won't affect much the opponent. If the opponent is playing with Unliving and Titan keywords, he will already have a high quarry from the early stages of the game, or else he will have massed a large amount of bricks using xProduction Unliving and Titan cards.
Otherwise any other deck just masses up bricks, without using them often, therefore reducing the Quarry won't affect much the opponent as they will be able to mound a good defensive easily after 10-20 rounds (= averagely 70 bricks produced in total).

However damaging the enemy's Dungeon, is usually more crippling as most decks use up a lot of recruits and/or gems. Facing an opponent who bases his attacks on recruits is much more common, therefore having only Bloody Moon is the most cost-efficient solution for a deck.
jbryant3 on 19:50, 17. Mar, 2010
This should have the Aqua keyword at least... I mean, it's water and all.
MeCho on 14:35, 26. Jun, 2015
it says gains while all the values are negative it should say suffers... just saying
DPsycho on 01:37, 27. Jun, 2015
Good catch.