MArcomage

Free multiplayer on-line fantasy card game

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Sundancer on 20:43, 19. Jan, 2010
I really like this game and I also like the Concept feature but I also think it's kinda sad that just about 1% of the cards are taken into the game.

Seriously just take a few more cards into the game. If any of them ruins the balance, then just kick it out again but a game like this is interessting for me if I can try a lot of new strageies and card combos.
Right now it feels like I have seen almost every possible combo or deck type and I haven't spent a single minute in the Decks section in the last month. Most of my decks are good as they are and I just play with them but I want to try something new and that is just possible with new cards :)

Take the risk and add a few more.
There are lots of very good ideas in the Concepts section :)
Progressor on 20:48, 19. Jan, 2010
The limiting factor might not be the risk of adding imba cards, but the time it costs to implement them.

Anyhew, regardless assumptions, I assume Mojko will come tell us why each update is not infinitely large. ;-)
Mojko on 20:58, 19. Jan, 2010
I have multiple reasons:

1. Time - to create a new card (think of a good card idea, find a nice picture, balance, implement, test) takes an hour in average. Concepts section does help, since nice ideas and card pictures can be found there, but still it takes time.

2. Balance - I try to add about 20 cards in every card update. This way, the new cards won't imbalance the game very much or at least the probability is low.

3. Try to look at it from the point of view of other players. Some complained that card updates are too often and they don't have time to adapt. Each player has it's own pace, so I must keep it somewhere between. I cannot focus on hardcore gamers only.

2 and 3 may be questionable, but 1 isn't ;-)
Sundancer on 21:26, 19. Jan, 2010
No problem at all ^^ just make the new cards only available for me :D I take them all ^^
dindon on 23:12, 19. Jan, 2010
Personally, I'm just fine with the rate at which we get new cards (and I would be fine with it being even slower). I think balancing old cards should be more of a priority anyways, seeing how many cards are almost never used (and how many cards people use in every deck they make).
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There are already so many cards in the game that it can be really overwhelming for new players to make a deck, and understand all the different cards.