MArcomage

Free multiplayer on-line fantasy card game

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Fithz Hood on 10:41, 23. Nov, 2009
Nullify (N): nullify up to N damage your opponent dealt you last turn.
e.g.: your opponent dealt 7 damage to your wall and 5 to your tower, then you use a nullify(10) card so you get wall+7 and tower+3.
First question: is it implementable?
Secon question: do you like the idea? (I do)
Lord Ornlu on 11:02, 23. Nov, 2009
isnt there a card that already negates the effect of ur enemy either on ur structures/stock or his?

i think it's a rare mage card
Fithz Hood on 11:05, 23. Nov, 2009
yes, it's master of the past. but I'm not suggesting a new card, I'm suggesting a new keyword, similar to charge(N).
Lord Ornlu on 13:39, 23. Nov, 2009
oh ok
Mojko on 14:08, 23. Nov, 2009
It is implementable.
Noak on 17:05, 23. Nov, 2009
maybe make it so that it can recover only wall? to make it more strategic
Progressor on 17:22, 23. Nov, 2009
Or only tower, since most damage is soaked by wall.
Though this wouldn't make direct damage deck players happy...
Lord Ornlu on 17:33, 23. Nov, 2009
maybe both, if tower<wall => recover wall
if wall<tower => recover tower

that will make it even more interesting
Myschly on 09:16, 25. Nov, 2009
I like it, but I say we go with the "appropriate damage"-system. First nullify dmg on wall, if there's any nullify left, tower second. i.e.

15dmg, 10 nullify. If 5 wall before atk, u regain 5 tower (and wall). If 10 wall before, regain 10 wall.