MArcomage

Free multiplayer on-line fantasy card game

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jbryant3 on 19:07, 14. Oct, 2009
Could you add a button to select a random deck when challenging or challenged? Most of the time I don't care which deck I use and I'm lazy.
Progressor on 19:12, 14. Oct, 2009
I would like that too.
Now I usually roll a d8 to decide which deck I play. :-P
Mojko on 19:37, 14. Oct, 2009
This was already suggested by Cassiraa a long time ago:
https://netvor.sk/trac/arcomage/ticket/58
I think it shouldn't be too hard to implement.
Mojko on 08:44, 15. Oct, 2009
Implemented in https://netvor.sk/trac/arcomage/changeset/673
(changes will be applied in the upcoming update)
jbryant3 on 19:46, 30. Nov, 2010
I would like to be able to select the pool of which the random deck is chosen based on the type of game presented. For example, Deck 1 should only be in the pool if the game is non-long mode while Deck 2 could be in both pools for long and normal mode games.

I've found that decks built for long mode don't do so well in normal mode, and vice-versa. Is this something people would be interested in?
Mojko on 11:59, 20. Dec, 2010
How should this work? We have one deck selection element and possible multiple game to join/accept and each has possibly different game modes.
jbryant3 on 17:11, 20. Dec, 2010
I was thinking check boxes at the Deck page which would set the deck for each "pool." That way, when accepting a challenge for hidden games, the drop-down menu would only contain those decks which "hidden" is selected.
Mojko on 17:36, 20. Dec, 2010
Yes, but we have one drop down menu for deck selection and possibly many challenges or hosted games. Each challenge/hosted game has it's own game modes. I think the only way to do this would be to have a separate deck selection for each challenge/hosted game. I kind of dislike such solution.
jbryant3 on 17:49, 20. Dec, 2010
Well, we could possibly change the deck selection method to first select the challenge, then the deck, but that would be a lot of work...
dimitris on 18:10, 20. Dec, 2010
I don't see how this would be useful.
You can use deck name in order to identify for which type of game a deck is suitable.
DPsycho on 23:23, 20. Dec, 2010
He's talking about setting which decks would be considered with the Random feature, dimitris. Naming decks for game mode suitability doesn't achieve that.
dimitris on 08:47, 21. Dec, 2010
Sorry, I misunderstood.
Fithz Hood on 12:26, 21. Dec, 2010
what about giving a tag at each deck in the deck editor (similar to how the token's counters are set)
When you accept a long game with a random deck, only decks with "long" tag can be selected (by the system)
The tags should be: normal, long, hidden, non hidden, long hidden, long non hidden, normal hidden, normal non hidden.
Mojko on 13:20, 21. Dec, 2010
Actually, I don't think it's that simple. Two values are not enough for a game mode, because there are actually three possible options: include, exclude and ignore (see game mode filters).

For example: with two values only it won't be possible to have a deck to appear in both hidden cards and non-hidden cards deck selection.

Making tags for all possible combinations of game modes isn't a good idea I think, because with increasing number of modes this will become a problem.
DPsycho on 19:55, 21. Dec, 2010
What if selecting the decks to use for the Random feature could be done on the fly just before selecting Random? If the deck list had a way to select multiple choices, be it by clicking once to highlight it or filling a check-box, and then a Confirm button, it could choose one of the two, three, four, etc. and leave it the only one still selected. Selecting only one and hitting Confirm would, naturally, just select that one deck for use. It would add an extra click when selecting just one card and would require coding beyond having a drop list, but it wouldn't require setting deck attributes ahead of time.

To avoid having the single-selection become a two-click process, it could alternately be created such that selecting Random enables the extra highlighting or check-boxes while just clicking a deck name first would function as it does currently. Or, perhaps easier yet to code, leave the deck drop list intact and pull Random out of it to its own alternate choice as described.