MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 04:45, 23. Dec, 2016
Sorlag wrote:
For previews, how about unrevealed card placeholder for cards with random drawing?


This can't be reasonably implemented as the card effect is an arbitrary piece of code. The rendering engine does not understand what card does. A partial solution could be implemented but I don't think it's really necessary. The card preview functionality is just an approximation of what might happen. For example random resource gain is also only hypothetical, because it may be different compared to the actual effect.

Sorlag wrote:
If preview mode can be inaccessable due to specific cards in hand, would it be possible for that button to appear in case of valid card selection?


Same as above. The rendering engine only knows if card is playable or not, it does not understand advanced card effects.
Sorlag on 09:29, 23. Dec, 2016
Searing fire from Flare blitz is not revealed.
Mojko on 19:59, 23. Dec, 2016
Sorlag wrote:
Searing fire from Flare blitz is not revealed.


Yes and that's intentional. I could change the display to show cards that were revealed in opponent's hand, but that would allow players to use game preview to reveal opponent's hand. Since the rendering engine does not understand what the card does, it's impossible to distinguish between cards like Phoenix (show card) and Lighthouse (do not show card).
DPsycho on 06:30, 26. Dec, 2016
The tooltip for the Mage keyword effect is appearing incorrectly, specifically the less-than sign. What should read "(Magic - Enemy magic < 2)" is coming through as "(Magic - Enemy magic &lt; 2)"
Mojko on 07:35, 26. Dec, 2016
DPsycho wrote:
The tooltip for the Mage keyword effect is appearing incorrectly, specifically the less-than sign. What should read "(Magic - Enemy magic < 2)" is coming through as "(Magic - Enemy magic &lt; 2)"


Thanks for reporting, I'll look into it.
Mojko on 02:53, 27. Dec, 2016
New fixes:

Keyword description on a card corrected. Fixed in r2652.

Tokens layout improved. Fixed in r2650.

Close button layout corrected for multiple modal dialogues. Fixed in r2651.

Long mode flag is now properly displayed in game. Fixed in r2649.

Changes will be applied in the New Year update.
dimitris on 11:45, 3. Jan, 2017
Happy New Year to everybody!

First of all let me tell you that I like the new card layout with the icons for cost and rarity. It is a nice little touch that makes the game look more neat.

But I think that the "new card" icon (star) is barely noticeable, especially in cards like Treetop Village that have similar "stars" in their card image. You have to try and find the new card each time.
Could you please make the icon standout a little bit more?

In addition, I think that the card name should stand out a little bit more e.g. make the text bold or use slightly larger font size.
Mojko on 18:08, 3. Jan, 2017
Happy New Year!

Thanks for feedback on the new card layout. The most important thing about this new layout is that it allows the cards to have 3 different costs (for example 1B / 2G / 3R) which was not possible before. This leaves us with more powerful balancing means. I appreciate any feedback on the new layout so I can polish it further.
antichroust on 09:11, 11. Jan, 2017
it seems that replacing/discarding cards and keyword triggers (holy, burning,..) do not account with Cursed keyword on cards and still try to replace/discard them instead of ignoring them

example1: opponent got in hand blood shrine and imp, i trigger holy keyword and "discard" blood shrine (it stays in hand) from opponent hand instead of imp

example2: opponent got in hand Gate guardian and 1 another uncommon card without cursed or burning keywords, i trigger burning keyword and "discard" Gate guardian (it stays in hand) instead of discarding second uncommon card in opponent hand
dimitris on 13:27, 11. Jan, 2017
antichroust wrote:
it seems that replacing/discarding cards and keyword triggers (holy, burning,..) do not account with Cursed keyword on cards and still try to replace/discard them instead of ignoring them

example1: opponent got in hand blood shrine and imp, i trigger holy keyword and "discard" blood shrine (it stays in hand) from opponent hand instead of imp

example2: opponent got in hand Gate guardian and 1 another uncommon card without cursed or burning keywords, i trigger burning keyword and "discard" Gate guardian (it stays in hand) instead of discarding second uncommon card in opponent hand



That is a very good point.
When there is another candidate card in opponent's hand it should have priority over Cursed.
Sorlag on 17:08, 11. Jan, 2017
dimitris wrote:
When there is another candidate card in opponent's hand it should have priority over Cursed.

I'm not so sure. Positive cards like Dream shift or Purifying fire came to harm too.

I'm not getting card lookup when I'm hovering over links in that post.
Mojko on 18:30, 11. Jan, 2017
Sorlag wrote:
I'm not getting card lookup when I'm hovering over links in that post.


Please try these and let me know if it works for you (you must use [card] BB tags to have the card lookup, not normal links, if you hover over the BB code buttons in the post edit screen, tooltips will give you details explanation on how to use them).

Academy
Academy

Note that card lookup can take some time depending on your internet connection and distance from our server. I recommend leaving the mouse cursor on the card link for a while to test it out.

antichroust wrote:
it seems that replacing/discarding cards and keyword triggers (holy, burning,..) do not account with Cursed keyword on cards and still try to replace/discard them instead of ignoring them

example1: opponent got in hand blood shrine and imp, i trigger holy keyword and "discard" blood shrine (it stays in hand) from opponent hand instead of imp

example2: opponent got in hand Gate guardian and 1 another uncommon card without cursed or burning keywords, i trigger burning keyword and "discard" Gate guardian (it stays in hand) instead of discarding second uncommon card in opponent hand


This behaviour is intended as Cursed cards can be discarded. The effect of the keyword only returns them to their former position afterwards. Currently, we are unable to reasonably implement "immune to discard" mechanic which is what you actually want. In current system we would need to adjust each card and keyword that discards or replaces cards to ignore Cursed cards.

I will look into some options on how to reasonably implement the mechanic, but it is certainly not a trivial matter.
Sorlag on 18:41, 11. Jan, 2017
Mojko wrote:
Please try these and let me know if it works for you.

They work fine. I didn't know I should write card=654 tag. I used regular links.
Mojko wrote:
Note that card lookup can take some time depending on your internet connection and distance from our server. I recommend leaving the mouse cursor on the card link for a while to test it out.

Nothing. There are no rounded rectangles either.

These card lookups are just great! Thank you! Very convenient.
Sorlag on 19:08, 11. Jan, 2017
Cursed amulet hided itself after discarding.
Do we currently not have code for Cursed keyword?

Admin edit:

Here you go:
Cursed

Here are some card code examples as well:

Academy
Custom text
Mojko on 20:07, 11. Jan, 2017
Sorlag wrote:
Cursed amulet hided itself after discarding.
Do we currently not have code for Cursed keyword?


I have added some examples of card and keyword BB codes to your post. I will have a look at the Cursed card reveal problem.
Mojko on 20:48, 11. Jan, 2017
Cursed keyword effect now retains reveal status - fixed in r2694. Changes will be applied soon.

After the patch the cursed card will retain its revealed status. I was wondering if cursed cards should be automatically revealed each time cursed keyword effect triggers since the card will be listed in the discard pile. I came to the conclusion that even though the card is revealed, its position isn't in all cases.
Sorlag on 22:09, 11. Jan, 2017
Mojko wrote:
I have added some examples of card and keyword BB codes to your post.

Thank you! Now I know what BB code stands for.
Sorlag on 18:59, 12. Jan, 2017
-- tooltip is no longer displayed off screen

I've discovered the same problem for card lookups for opponent's hand.
Mojko on 20:19, 12. Jan, 2017
Sorlag wrote:
-- tooltip is no longer displayed off screen

I've discovered the same problem for card lookups for opponent's hand.


The card lookup uses different system than normal tooltips. I'll have a look.
Mojko on 21:43, 12. Jan, 2017
I have fixed the card lookup positioning issue in r2696. Changes are already applied, but you may need to clear your browser's cache to see them.