MArcomage

Free multiplayer on-line fantasy card game

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MeCho on 08:12, 20. Oct, 2015
Since this card reveals opponents hand before Far sight effect check it always triggers the Far sight effect
Zaton on 18:11, 20. Oct, 2015
Oooooh, great plano.o I'd love to have such a card in the deck I'm in the middle of in fact:3

You can buff the Far Sight bonuses a little bit even with the guaranteed far sight + however. Each by one? 4N, 3N, 5N?
MeCho on 21:47, 20. Oct, 2015
im more in for reducing the cost if it needs a buff

Cost reduced by 20%
Zaton on 02:37, 21. Oct, 2015
We're almost there, but not quite. At 3 Far Sights in hand, the price starts to resemble a net benefit, but Shogun gives the same amount for free, at starter facilities.

Should you not wish to increase the effects still, make the card cost 4 of each.
MeCho on 08:26, 21. Oct, 2015
With the cost of 10/10/10 and 4 Far sight cards in hand except this card it pays for itself because it gives +15 Attack which is worth 10 resources for a uncommon 10 Tower which is again worth 10 resources and 20 Wall which is worth another 10 Resources not to mention that it reveals opponents hand and always provides the Far sight bonus and a specialized deck may have 8 Far sights almost doubling the benefits its also a mixed cost card making it considerably easier to play so the cost of 8/8/8 is acceptable and the card does not need any more buffs especially something like further halving the cost
Zaton on 15:34, 21. Oct, 2015
Okay, look. No matter how specialized your deck is, when MORE than half your hand is needed to be of a certain type to net a benefit, the card should be cheaper than the cost of the half-hand benefit. As Moon castle, or Prairie.

Do you understand? No one would want to play this as is. YOU wouldn't want to play it. Don't use more than the middle case scenario as an example, you work with five cards in your first one. Chances are, even in a dedicated deck, you won't have as many. Far Sight cards are not Brigands. They don't fill up your hand even when you take most of them. They cost a large variety of resources(thus you don't just run out of one and are unable to play the rest), and you need to play them while the opponent's hand is visible to gain the benefit. A Far Sight played is followed by another Far Sight played as fast as you can before the opponent denies you the chance. Many times, you won't have 3 in your hand, and that's good. That's what you wanted.

The closest to the concept now is Reliquary, Reliquary breaks even at 4, and even then it's just mediocre. Banish saves it, really.

Which is an aside to the fact your hand will NOT be full of Far Sights unless you stuff your deck chock full of Far Sights. Not in a dedicated deck, not ever. You've already paid for the cost in how much Far Sights had you stuff into the deck to make the card work.
To talk of 8 Far Sights in your hand is the same as to talk of Dwarven wall at 14 Facilities. You're farther ahead of yourself than any card can foresee. You had to, on your own volition, work for the eight keyword cards in your hand through summons, and smart play. You've already spent resources to achieve the feat. Cards. TURNS.

Just to break even on a card which wouldn't be worth your time otherwise? You're wasting precious turns, resources and time on a loser's game. Play a GOOD card. Play it NOW. Not a BAD card you needed to spend multiple to turns to make good LATER.

Dwarven wall is good at the basic assumption. 9 wall plus runic for 7 bricks is good. As a common card. All knowing eye doesn't pay for itself at four Far Sights in the hand, All knowing eye included. The reason Dwarven wall and Reliquary is played is the reason All knowing eye would NOT be. You need to fiddle around with all three, but the former two give you your time's worth back, and they tend to be good even when you do nothing. All knowing eye doesn't and is not.


We clear?
MeCho on 17:34, 21. Oct, 2015
Fine i guess we can cut down the price to 6/6/6
Zaton on 19:07, 21. Oct, 2015
Okay. We can agree on as much.
MeCho on 09:36, 23. Oct, 2015
Cost increased by 1/1/1 now also effects Burning cards further buffing the card
Zaton on 17:04, 24. Oct, 2015
Also a good idea.