MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 23:50, 19. Oct, 2016
Sorlag wrote:
Mojko wrote:
Crystal seal

Is it one card or three (common Crystal seal, uncommon Crystal seal and rare Crystal seal)?
How about an effect, when card remains but turns frozen? Frost effect would alert card effect then.


Crystal seal is just one card. I haven't decided on rarity yet. "Freezing" a card is a continuous effect which is not supported.
Sorlag on 07:46, 20. Oct, 2016
Mojko wrote:
"Freezing" a card is a continuous effect which is not supported.

Same with replacing card in a deck with the Crystal seal.
I put it that way: instead of replacing with the Crystal seal, card in deck can be replaced with another card, that is actually a frozen version of original card.
Mojko on 19:59, 20. Oct, 2016
Sorlag wrote:
Mojko wrote:
"Freezing" a card is a continuous effect which is not supported.

Same with replacing card in a deck with the Crystal seal.
I put it that way: instead of replacing with the Crystal seal, card in deck can be replaced with another card, that is actually a frozen version of original card.


Unfortunately we don't really have a mechanic that would allow cards to have different "states" like frozen / unfrozen. Emulating this mechanic by having frozen and unfrozen version of a card by having two different cards is not really a good idea as it introduces a lot of redundancy.
Sorlag on 23:46, 20. Oct, 2016
Mojko wrote:
Unfortunately we don't really have a mechanic that would allow cards to have different "states" like frozen / unfrozen.

Oh, now I think I understand the problem.
Mojko on 20:36, 26. Oct, 2016
I did some refinement on the Frost keyword and here is the latest version:

Frost still remains non-token keyword.

Effect:

If played card is a neighbour of a Frost card and total cost of the played card is greater than total cost of the matching card * N (N is based on played card rarity: Common - 2, Uncommon - 1, Rare - 1/2), replace highest rarity lowest total cost card in opponent's deck with Crystal seal and summon Frozen goods. Crystal seal and Frozen goods cards have the same rarity as the replaced card.

Crystal seal:
zero cost
Forbidden, Cursed

common effect:
Lose 2 random resources
tower: +1
wall: +3

uncommon effect:

Lose 5 random resources
tower: +3
wall: +9

rare effect:

Lose 6 random resources
tower: +6
wall: +14

Frozen goods:
zero cost
Forbidden, Quick

common:
Gain 1 random resource

uncommon:
Gain 2 random resources

rare:
Gain 3 random resources

Potential frost cards:

Frost
Blizzard
Cold arrow
Frost unicorn
glacial temple
Heimdall
Highlander
Ice dragon
Ice queen
Ice revenant
Magical palace
Northern archer
Northern fortress
Northern mountains
Northern scout
Road to Valhalla
Thor
Valhalla
Valkyrie
White lady

I have also marked several Frost card concepts as interesting.

Note that Frozen goods card gives you indication if Frost keyword was triggered and what card rarity was replaced. Crystal seal also indicates card rarity when drawn by opponent.
DPsycho on 14:52, 27. Oct, 2016
Mojko wrote:
Note that Frozen goods card gives you indication if Frost keyword was triggered and what card rarity was replaced. Crystal seal also indicates card rarity when drawn by opponent.


By this, I assume you mean to suggest that both cards will be Revealed upon their appearance in hand as both players will know exactly which version (rarity) of the other was drawn by looking at their own.
Mojko on 00:13, 28. Oct, 2016
DPsycho wrote:
Mojko wrote:
Note that Frozen goods card gives you indication if Frost keyword was triggered and what card rarity was replaced. Crystal seal also indicates card rarity when drawn by opponent.


By this, I assume you mean to suggest that both cards will be Revealed upon their appearance in hand as both players will know exactly which version (rarity) of the other was drawn by looking at their own.


Fronzen goods card will be revealed, but the Crystal seal card will not be revealed when drawn. This is because the Frozen goods card serves as immediate keyword effect indication for both players, while Crystal seal informs only the player who drew it as his opponent has no way of knowing if it is a Crystal seal card or not.

Of course this gets little bit complicated later because for example once all rare cards in the deck are replaced with Crystal seals they should be revealed once drawn. Unfortunately, we currently don't have the "context" information when drawing cards so we can't reasonably implement this at this time.

Oh, and I should really add a new "Freezer" achievement :D
DPsycho on 18:53, 28. Oct, 2016
Oh, right. I was thinking that the matching card was targeted and replaced with Crystal seal, but it's looking in the deck, not the hand. It makes sense now.
MeCho on 01:18, 10. Nov, 2016
It looks like its crippling the opponents deck by turning it into defensive one while also crippling yourself somewhat (the card you summon is awful, the Rare Frozen Goods are worse then some resource commons this however creates new possibilities to play around them- Veteran Militia&Dream Shift for your rare Frozen Goods anyone?)thus since it makes the deck defensive build decks will be hurt the least by it.And of course zero cost decks would be hit the hardest due to their nature of total cost being 0 on most cards letting the keyword effect trigger almost every time there is a neighboring frost.Zero cost decks would shiver from the cold of Frost as much as from the wrath of the Horde

What i meant in defensive deck i was thinking about "outlasting" your opponent should he play a offensive deck possibly even winning with Destruction however i do like the idea of deck crippling but these cards themselves and i mean no offense are not particularly interesting imho and i think even have some problems explained above
MeCho on 02:17, 10. Nov, 2016
How about this:Playing a Frost card increases Tokens (C-20 U-30 R-80)Token gain is halved for Rare Frozen Goods.Replace a random card in opponents deck with Crystal Seal and Summon Frozen Goods card of same rarity as replaced card

Crystal Seal:

Common:

zero cost
Forbidden, Cursed

Stock +1+N
N=non common Crystal Seal in hand (Max 2)

Uncommon:

zero cost
Forbidden, Cursed


Gems-3
Recruits -3
Attack:8

Rare:

zero cost
Forbidden, Cursed

Bricks -10
Tower +5
Wall +10
if last card was Crystal seal
Quarry -1

Frozen Goods

Common:
Zero cost
Forbidden,Frost

Gems +3N
N=Frost in hand(Max 4)

Uncommon:

0B 10G 0R
Forbidden,Frost

Mode1:
Stock +2N
N=Frost in hand (Max 5)
Mode 2:
Wall +15
Enemy Recruits -10

Rare:

3B 3G 3R
Forbidden,Frost

if Crystal Seal in opponents hand>2
Tower +8
Wall +16
else
Tower +6
Wall +12