MArcomage

Free multiplayer on-line fantasy card game

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Zaton on 21:27, 8. Jul, 2015
The card has a lot of Keywords I don't comprehend their cause to be there. How do you fit 'Horde' together with Paralysis? Heroes II's cyclops eye laser?

Even then, Demonic and Horde are forced more than flavourful.
antichroust on 16:48, 9. Jul, 2015
Zaton wrote:
The card has a lot of Keywords I don't comprehend their cause to be there. How do you fit 'Horde' together with Paralysis? Heroes II's cyclops eye laser?

yes, it has a lot of keywords :)

in my opinion keyword horde is defined by word which is also written in its description: fear... just to vindicate background of this card i can say that paralysis is loss of muscle function, so Demonic because you use it against your opponent like some voodoo magic (but prior is that this keyword makes some restrictions from permanent using of this card), Quick its because you paralyse your opponent, so you can let him in his paralysed state and play some other Quick, Horde because its fear effect, matching card is terrified by being paralyzed (most of us dont want to be paralyzed), Enduring because if it lasts long it can kill you

but you are right, i also dont think this card fit into horde deck, but it spreads the possibilities of using this card since its also self crippling

thanks for the comment Im more than willing to change this card if you see any circumstances which will make this card unplayable/hard to play/with no use/you find it stupid/etc...
Zaton on 19:12, 9. Jul, 2015
antichroust wrote:
i can say that paralysis is loss of muscle function, so Demonic because you use it against your opponent like some voodoo magic


Then, since you said to warn of any issues... Voodoo magic is based around bargains with or imprisonment of spirits, and have scarce to none to do with demons. While you are correct Voodoo does deal in paralysis(while demonic magic does not, in typical terms), and the loss of a facility could represent the bargain, but, there is no Voodoo theme in MArcomage yet to recommend alongx3

In the Might and Magic universe a demonic magic user would be a Heretic, while the summoner of demons, in both the games and 'reality', is a Demonologist.



Quick its because you paralyse your opponent, so you can let him in his paralysed state and play some other Quick

I have gathered - great idea~


Horde because its fear effect, matching card is terrified by being paralyzed (most of us dont want to be paralyzed)

Scared into building palisades? Fear is intended to show the general fear and panic of the population of hordes, not the terror of a single person/smaller group of people. While the spell is large scale, they would notice their walls do nothing against the effects, thus Horde isn't even redundant, just out of place.

EDIT: In actuality, after consideration, I realized they could build walls out of fear you freeze them again, and kill them while they are defenseless. I retract the pledge~


Enduring because if it lasts long it can kill you


Again, I knew, and great idea! I would not be opposed to raise the damage somewhat, too, in accordance with the two removed Keyword's price at least:3


fothanks r the comment Im more than willing to change this card if you see any circumstances which will make this card unplayable/hard to play/with no use/you find it stupid/etc...


As is, Paralysis is a great card. In a resource abundant deck, the scheme could allow you to cripple your opponent for a lot of cards worth of time, and can afford to lose a single facility for the advantage. Once you raise Enduring to give Paralysis a little guarranteed punch aside from the possible Quick attack cards summoned,(five or six would be good) there should be no objection.
antichroust on 21:08, 12. Jul, 2015
ok, take away demonic and horde , increase enduring attack and increase potencial number of summoned quick cards
something like this?

Quick, Enduring (9)
Highest facility: -1
Replace common (or nonrare) cards with Quick (can't summon self)
Replace a card in hand with self

maybe the problem is... there is not much quick cards which can be summoned (11 quick cards: 1 common, 7 uncommon, 3 rare) and for example Fairy is viable only in Holy deck also the other quick cards may be useful in just some situations, only strong thing is possibility of summoning more rares and Veteran militia... so now im not sure if summoning quick is good idea
it could also be only persistent with higher enduring damage without summoning:

Quick, Enduring (12)
Highest facility: -1 (or some other handicup)
Replace a card in hand with self
MeCho on 07:57, 15. Jul, 2015
The card is quite weak at the moment i recomend removing highest facility -1 and some keywords are not needed at all
Zaton on 09:48, 15. Jul, 2015
antichroust wrote:
snip


I see your reason~