MArcomage

Free multiplayer on-line fantasy card game

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Lord_Earthfire on 23:39, 5. May, 2015
How many modes do you have in mind for that card? It would be scard to set your facilities to 8 with just 30 stock.

Which comes to the next point: You have a stock-loss when replacing your facilities, but this doesn't check if you have that recources at all. So you can have 30/30/30 and then it doesn't matter which mode you choose since you always end up with 0 stock.
DPsycho on 23:51, 5. May, 2015
Loretta Fleise, Rare 30/30/30
Alliance. Nature.
Facilities: Mode
Stock: +/-10N
N = Facilities gained or lost



Huh, I'd been misreading this card. I didn't see the line where it sets your facilities based on mode. I had read it as comparing current facilities to the 3/3/3 at start (and not explicitly named such in the event of differing game settings), but it didn't make any sense with the high cost.

Your reasoning is valid. It needs some kind of check to have no effect if the necessary resources aren't present. And even then, the cost is inhibitive. You could "cash out" your facilities for a stock boost, setting 3/3/3 to 1/1/1 and gaining 60 stock (a net gain of 30 after cost), but the situations in which this would be useful would be few enough that you're better off taking another expensive Rare that directly cripples your opponent.

I suppose the primary consideration is that this card, if implemented, would most likely be drawn via the Nature keyword rather than included in a deck as part of a strategy. In that sense, crippling your own facilities to fund the play of another expensive Nature Rare could make perfect sense.

If the modes are limited 1-3, then it wouldn't need the check while increasing, but anyone going from <3 facilities up to 3 would have trouble gaining the 30/30/30 to begin with. In that situation, I'd reduce the cost to play it and tone down the reward. Limiting it instead as 1-5 could make sense, as jumping from 3/3/3 to 5/5/5 at a cost of 30 stock wouldn't be gamebreaking. By the time you have this card in hand and can play it, you've probably already increased at least one facility past the start value.
Zaton on 10:18, 6. May, 2015
Many thanks to your posts, grave errors numerous were discovered in the text to deviate from the original intent - Apologies for the inconvenience and time spent to give valuable feedback on a mistaken card.

Now, the card performs a check, as requested. Initial cost(intended to reflect the payment for Loretta's services to improve your economy rather than the actual facility gain) is reduced to a great extent. Facility gains cost a net 9 stock/27 resources per level, while losses bestow you the gain of 15 stock, or 45 resources(which would be the most cost effective self-inflicted facility loss).
GreatEmerald on 21:27, 14. May, 2015
Hah, nice reference, but what exactly does she have to do with nature? Aside from the possibility that Silver Cove was once under Sorceress Lamanda control, that is.
Zaton on 03:23, 15. May, 2015
Since she's THE LADY LORETTA FLEISE, ARCHRDRUID OF ENROTH, BARONESS OF THE EASTERN SEA, AND CHANCELLOR OF THE THREASURY.
:3
Note the Archdruid part(the game doesn't for whatever reason). She's in charge of an entire druidic order. Her promotion quests are as odd as the card combination is. 'Give me alll your moneeeeey~'
GreatEmerald on 19:11, 15. May, 2015
Oh, so that was the Druid promotion, I forgot that. Hmm. (That sure give more credence to the idea that Silver Cove was Lamanda's at the very beginning, then! :D )