MArcomage

Free multiplayer on-line fantasy card game

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MeCho on 11:01, 22. Feb, 2014
What are the draw chances for C/U/R ? are they any different from using Wish ,Second Chance or Auxilia if they are are do those 3 cards have yet again different draw odds if they do what are they?
Fithz Hood on 12:12, 22. Feb, 2014
Here you can find a detailed description of random mechanism. the odds are 65% for Common, 29% for Uncommon and 6% for Rare.
Auxilia and Second chance apply this odds to any new card. Wish gives you a new starting hand, starting hands have always 2 uncommons and 6 commons.
MeCho on 13:23, 22. Feb, 2014
What if Draw chances for common would decrease over time and for uncommon increase as rounds are made both with a cap of course


Hmm Wish seems only slighty worse then the other two while consuming pathetic common slot instead of precious uncommon for the loss of 48% chance to get 1 rare seems quite desirible trade

DPsycho on 18:33, 22. Feb, 2014
MeCho wrote:
for the loss of 48% chance to get 1 rare seems quite desirible trade


That's incorrect math. You can't add probabilities on top of one another like that. If this were valid, you'd have a 520% chance of drawing a Common card. ;)

The situation that makes Wish useful is the same reason that you wouldn't want the chance to draw a Common card to decrease while the game goes on. For many decks, your hand can grow stale as the game goes on and as you accumulate cards that don't function well against your opponent's strategy. Or worse, your opponent has employed a deck that reduces your resources and/or facilities, and you're stuck with a hand of expensive cards you'll never have the opportunity to play. In both cases, refreshing your hand is a blessing, and the right Commons are going to help you out of your rut. (And if that isn't the case, one should reevaluate which Commons were selected at deck creation.)

The draw chances are known (at least to players who've read the manual), and making the mechanics more complicated wouldn't benefit the game, especially for new players. It's a lot easier to look at the trio of percentages than it is to interpret a graph or an algebraic formula...
MeCho on 21:00, 23. Feb, 2014
What about summon a type cards like School of Restoration or School of Nature?
Fithz Hood on 00:24, 24. Feb, 2014
MeCho wrote:
What about summon a type cards like School of Restoration or School of Nature?


They're not affected by c-u-r preimposted odds. you have 1/N probability to draw each one of the N cards that meet the requirements
Damalycus on 11:29, 28. Mar, 2014
Fithz wrote:
MeCho wrote:
What about summon a type cards like School of Restoration or School of Nature?


They're not affected by c-u-r preimposted odds. you have 1/N probability to draw each one of the N cards that meet the requirements


This way some keywords benefit more from summoning.
For example barbarian keyword has a very low number of commons, so chance of drawing one is lesser.
Myschly on 12:30, 20. Apr, 2014
A lot of cards may seem useless at first sight, but they can have very specific purposes. I find that Wish can be very good in a deck that builds on your common & uncommon-cards have a specific effect (like tower-building/killing), and you have some "just in case"-cards in the deck. I.e. you've added a bunch of cards to help you vs Brigand / Destruction-decks, but you're meeting a player that has 0 control-cards, or vice-versa. You've used up all your resource-recovering cards and can't afford the cards you have on hand. Wish gives you the chance to combat both deck-types, provided you constructed your deck correctly.