MArcomage

Free multiplayer on-line fantasy card game

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NG_Beholder on 10:20, 7. Nov, 2013
Necroent, Uncommon, 0/20/20, Nature, Undead
Enemy wall: -23
Attack: 15
If #Nature in hand > 4
Recruits: +20
If #Undead in hand > 4
Gems: +20

This card is OK, if not slightly subpar, as a part of Nature cardset, but it becomes ridiculously good when combined with Undead keyword. You get your 20G back AND 10G/10R on top of it, so it worth playing on token even if enemy doesn't have any wall. 15 attack, -23 enemy wall and 10G for 10R? Everyone who tried to play Undead deck will gladly take it.
I suggest to swap gems and recruits gain: gems for Nature, recruits for Undead. This card would becom stronger in Nature deck (which isn't bad) and prevent this kind of Undead keyword abuse.
justfun on 10:30, 7. Nov, 2013
indeed This card is op Having it in deck with no nature cards means
almost always guaranteed 38 damage and as undead u would play only triggering cost
So it means u would get playing this card with triggered undead keyword
38 damage
-20+20+10= +10gems
-20+10 = -10 recruits

I sugest changing
$hisdata->Wall-= 23; $this->Attack(15, $hisdata->Tower, $hisdata->Wall);
TO
$this->Attack(15, $hisdata->Tower, $hisdata->Wall);$hisdata->Wall-= 23;
Means attack is made before trying to remove wall.
Fithz Hood on 16:11, 7. Nov, 2013
NG_Beholder wrote:
Necroent, Uncommon, 0/20/20, Nature, Undead
Enemy wall: -23
Attack: 15
If #Nature in hand > 4
Recruits: +20
If #Undead in hand > 4
Gems: +20

This card is OK, if not slightly subpar, as a part of Nature cardset, but it becomes ridiculously good when combined with Undead keyword. You get your 20G back AND 10G/10R on top of it, so it worth playing on token even if enemy doesn't have any wall. 15 attack, -23 enemy wall and 10G for 10R? Everyone who tried to play Undead deck will gladly take it.
I suggest to swap gems and recruits gain: gems for Nature, recruits for Undead. This card would becom stronger in Nature deck (which isn't bad) and prevent this kind of Undead keyword abuse.


Ok, but if we swap Necroent's bonuses I think we should swap also Deathwood's Necromancer's. Just for coherency's sake.
NG_Beholder on 16:19, 7. Nov, 2013
Agreed.