MArcomage

Free multiplayer on-line fantasy card game

Please log in

Fithz Hood on 07:48, 28. Oct, 2012
I suppose Dimitri is talking about watchable games in real time with a shared chat.
I saw it in some online games, it could be useful for noobs to understand the rules, but I think playing against the AI is better. I don't feel we need that feature.
Damalycus on 12:16, 28. Oct, 2012
Fithz wrote:
Yes, maybe with mouse-over effect.


I've suggested exactly that . It's very easy to implement too.
Noak on 22:12, 28. Oct, 2012
If we're doing some sort of restyle there's something that i've feel always have been missing, i don't know how implentable it is though, i feel that when you play your turn it should somehow be pushed to your opponent, somehow refreshing his page or in some way making him know it happened, this way we can play faster games without mashing refresh.
DPsycho on 04:29, 29. Oct, 2012
A sound when it refreshes to your turn would be welcome.
Mojko on 08:02, 29. Oct, 2012
You can enable the auto-refresh option. Direct interaction is not possible with technologies that MArcomage uses.
Spoon on 23:07, 29. Oct, 2012
Could a sound be made to play when autorefresh notices that there are now X games awaiting your commands?
Mojko on 07:41, 30. Oct, 2012
Sound can be played via JavaScript, but I don't know if this won't be seen as annoying by some players. It could be made configurable, but I'm little cautious of making so many things configurable, because it complicates the game.
dimitris on 10:01, 31. Oct, 2012
Another idea for notifying players, at least for Chrome users, is to integrate the Chrome desktop notifications. I've never used it before so I don't know how easy it is to integrate to MArcomage.
Damalycus on 11:05, 31. Oct, 2012
When you click on a forum topic with new posts - it would be awesome if the page would scroll down to the latest new post itself.
Mojko on 11:09, 31. Oct, 2012
Damalycus wrote:
When you click on a forum topic with new posts - it would be awesome if the page would scroll down to the latest new post itself.


This already works via page fragments.
Fithz Hood on 12:36, 31. Oct, 2012
Mojko wrote:
Damalycus wrote:
When you click on a forum topic with new posts - it would be awesome if the page would scroll down to the latest new post itself.


This already works via page fragments.


What do you mean? I don't know what a page fragment is.
Right now when we check a thread it opens in its first page so we have to go to last page and then scroll down. Damlycus suggests (and I agree with him) to jump already at the last post written.
dimitris on 12:43, 31. Oct, 2012
I think he means clicking on the "Latest post" (right column in the main forum page).
DPsycho on 12:55, 31. Oct, 2012
Yeah, right now, clicking on the thread gives you page 1, but clicking on the red text with the details of the latest post DOES bring you to the latest post.
Fithz Hood on 12:56, 31. Oct, 2012
Oooooh, it's true!
Good thing indeed.
Mojko on 15:36, 31. Oct, 2012
It can be easily changed to access latest post in case of clicking the thread name as well. Current design gives you two options though - clicking the thread name will take you to first post and clicking the latest post will take you to latest post.
Fithz Hood on 15:43, 31. Oct, 2012
I think it's better changing this.
Surely a good forum should have auto reset notifications: once I read the last post it shouldn't be enlighted anymore. I like the book icon, but I think it should remove itself in the same way the "double sword" icon does.
Mojko on 15:48, 31. Oct, 2012
Current system can't handle that. The advantage of current system is its simplicity - it stores for each player the datetime when he last visited the forum and based on this value it computes which posts are new and which are old. The downside is that it's unable to update the post status for individual posts.

The system you described has the advantage of individual posts manipulation, but it has a downside on complexity. You would need to store for each play for each post if it was unread or not.

Summary:

Current system storage requirements: #players * 1 datetime
Proposed system storage requirments: #players * #posts * 1 boolean

#players * 1 datetime << #players * #posts * 1 boolean
Fithz Hood on 15:58, 31. Oct, 2012
And how the "double swords" icon works?
Mojko on 18:30, 31. Oct, 2012
That is based on data in games. Games are deleted once they are completed, so there isn't problem with storage. Forum on other only grows in time.
Spoon on 20:17, 1. Nov, 2012
Mojko wrote:
Sound can be played via JavaScript, but I don't know if this won't be seen as annoying by some players. It could be made configurable, but I'm little cautious of making so many things configurable, because it complicates the game.


Of course. I think it should be an option and should be off by default.
I do not think it adds too much complexity (for the user at least), given that they probably won't notice this setting until they have familiarised themselves with the game and webpage.