MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 15:25, 29. Dec, 2012
Thanks, I'll adjust the card text.
Mojko on 20:45, 29. Dec, 2012
I've done a more thorough check on the card effects and how they evaluate the played card:

- keyword counting always counts played card
- hand manipulation effects ignore played card
- other effects include played card

So I think Barbz's hideout should also count itself and should be balanced that way.
Fithz Hood on 22:01, 29. Dec, 2012
Ayrton wrote:
Revolt = OP

actually a zero cost uncommon that gives 15 recruits IS overpowered.
Just compare it with Ancient ruins or Magical steel.
And surely the hand manipulation effect is NOT a malus.
I don't know why I was thinking it was only +6 recruits, I just saw it in a match and I think it's too powerful.
Mojko on 07:19, 30. Dec, 2012
Well, the hand replacement is random, but I guess lowering the recruits gain to 10 is worth a try.
NG_Beholder on 09:30, 30. Dec, 2012
Revolt gives recruits only cards with 0 synergy - it's like 1.2-1.3 average attack per cost. Plus it's basically all-in - recruits only attack cards don't have enough wall or tower to survive against counter-rush.
You can lower recruits gain to 12-13, but that's minimum.
Mojko on 09:55, 30. Dec, 2012
I'm going to do some more comparisons between other cards and I'll run some tests.
dimitris on 17:51, 30. Dec, 2012
All the cards look very nice.
I think Titan soldier will be pretty useless as a soldier card.
Fithz Hood on 18:01, 30. Dec, 2012
dimitris wrote:
All the cards look very nice.
I think Titan soldier will be pretty useless as a soldier card.

Well, it's a cheap soldier, useful to get tokens before a big soldier and it's a good target for supply units
NG_Beholder on 14:55, 31. Dec, 2012
What I really like:
Talos. :)
Emerald unicorn is great addition to Nature cardset, this card will be very useful in Nature chains.
Dryad of Miriam - versatility is power, and this one is ver.
Miriam herself - very effective overall and EPIC in Alliance decks.
Harpy hag - "common pit" is painful, that's why I use cards like Wish, Auxilia and Scepter of evolution.
Harpy vanguard - just a good card.
Einzbern castle - this card is great in terms of defense which is Illusion's main weak spot.
Titan soldier - nice supporting card for Unliving and Titan which isn't bad in Soldier decks.

What I'm not sure about:
Northern scout - this one is actually HUGE for Barbarian decks.
Gate of Babylon - I'll try this one, but only because I like Globe of Myr.
Both dragons and Myth summoner - need to see those ones in action.
Justice - another "OH SHI~" card, like Dwarven castle.
Elven woods - good Alliance card that offers absolutely nothing except keyword to Nature.
Overlord's castle - much stronger than Overlord.

What I don't like at all:
Barbz's hideout - IMO this one is pretty weak. For example, after Scepter of evolution this card would be a 20B non-Far sight Warlord's keep. I'd use it with any keyword (Far sight would be optimal), but now it's too weak.
Harpy queen - another Thor, but even stronger, if you don't have something like Wish in hand.
Centaur champion - IMO it's too generic.
Templar castle - don't see any real uses of it except tower- counter. But Citadel towers is much better, and Holy/Soldier doesn't have overpowered Zealot and Guardian angel anymore.