MArcomage

Free multiplayer on-line fantasy card game

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Progressor on 17:44, 15. Feb, 2009
http://picasaweb.google.nl/lh/photo/o6ge_N9IAYM_swQilvdM-Q?feat=directlink (before)
http://picasaweb.google.nl/lh/photo/vhcBrMO4ETzWWEntDLkLmQ?feat=directlink (after)

It dealt 38 dmg, while 20 + 17 = 37 (last card was Barbarian) and keywordtrigger is wall -8 for uncommon (can't be it), so I mysteriously dealt 1 bonus damage.
DPsycho on 17:53, 15. Feb, 2009
The Barbarian keyword took effect, lowering the wall by an additional amount. In this case, as there was only one wall value remaining, it simply knocked off that last bit of wall.
Progressor on 18:04, 15. Feb, 2009
That would explain it.

I think this should be altered in such a way that it's consistent with how it works with how cards like Warlord work: First lower the Wall, then the attack.
(Alternatively it can be explicitly mentioned @ Game manual that keyword effects always kick in after the effects of the card effects.)
garbageonly on 18:51, 15. Feb, 2009
Keyword effects always come at the end, else it might make things complicated.
For example, Acolyte, if Mage effect comes in play first and return some gems cost, you might end up dealing 10 dmg instead of getting the gems boost you needed.
To avoid unnecessary hassles, it seems better to stick with the way it is.
GoSUCoLO on 20:32, 15. Feb, 2009
im famous xd
Progressor on 23:19, 15. Feb, 2009
Good point. Take my alternate suggestion.