MArcomage

Free multiplayer on-line fantasy card game

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HivedOne on 00:57, 11. Apr, 2011
I don't like, that so many nature-cards correspond with undead... maybe converting this death-wood-shaman into a "Dryad of the sacred wood" (=holy instead of undead) would make nature not so "negative".
Also the card would then increase own wall +6*holy in hand.

What do you say??

Don't know, if this would make many "undead-deck-users" unhappy... in my undead deck I wouldn't miss this shaman...
dindon on 01:55, 11. Apr, 2011
I guess it's a matter of lore interpretation. Combining nature and holy seems very odd to me. I feel like nature beings are too wild and untamed for holy who are so straight-laced and lawful. Nature is all about sprawling, wild growth. Holy dudes are the kinds of people who would keep the grass on their front lawn uniformly trimmed to a height of 2.5 cm.

Nature + undead makes sense to me though. It's what happens when nature goes bad! Remember that scene from Snow White?
HivedOne on 09:16, 11. Apr, 2011
Hmmm... thought of a kind of "Galadriels home"... however, about it's wildness, you are right... however, I think it is more realistic to let create nature cards unpassible walls, then smashing them down ;-)

Maybe I have played too much magic - the gathering were nature is situated between the white mana (healing, holy...) and the red one (earth, fire, dragons...)