MArcomage

Free multiplayer on-line fantasy card game

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Shimas on 21:40, 4. Mar, 2011
Hello,

there appears to be a little problem, that started after the newest update.

For some reason, whenever I pick a card to play in the game, it immediately get's "un-picked". I can't make a move in any of the games I have on right now.
Is it only me?
I'm using Firefox browser.

Thanks
Meli on 21:52, 4. Mar, 2011
have the same problem myself.. it`s possible to play cards with these individual "play" buttons below every card which you can activate in the settings

but it doesn`t seem to be possible to discard a card right now since it gets deselected directly after selecting it
andi on 23:14, 4. Mar, 2011
F5
DPsycho on 00:21, 5. Mar, 2011
Andi is correct. Once you refresh the site with a press of F5, the card functionality will work again.
Shimas on 00:49, 5. Mar, 2011
Hmz, I think I've tried refreshing a few times and logging in and out before posting here, and nothing helped.

Anyway, the problem seems to be gone now.

Thanks for your help.
Meli on 09:46, 5. Mar, 2011
strange, that actually worked...
i do wonder somewhat why it didn`t work with the actual game refresh, or logging in or even by closing and reopening the browser...

ah well, at least it`s in perfect working order again .-)
Mojko on 09:57, 5. Mar, 2011
It's quite simple really. In the last update the cache-able JavaScript files were heavily modified. Log-out and login-in actually won't help you probably. By pressing the F5, you order your browser to reload these files which solves the problem.

Conclusion: On each update press F5 once (you don't even need to be logged in). This advice is also present on every update post.
Meli on 10:04, 5. Mar, 2011
i kind of remember now why i wasn`t all that fond of java in the past *giggles*

guess i should have read it with a little bit more attention on my side then... thanksh for explaining it though .-)
theultramage on 11:00, 5. Mar, 2011
Sooner or later we'll figure out a way to automate this... it's just something that's not mentioned in web programming classes/books/forums so neither of us knows a good way to do it yet (it would be ideal if the webserver could do it for us).
DPsycho on 14:42, 5. Mar, 2011
For me, it's just a matter of course. If I come back to a game left open and things suddenly and inexplicably don't work, I hit F5, see if any of the card effects are different, and then take my turn. Following that, I look to see what was updated since something must have been.
dimitris on 18:42, 7. Mar, 2011
theultramage wrote:
Sooner or later we'll figure out a way to automate this... it's just something that's not mentioned in web programming classes/books/forums so neither of us knows a good way to do it yet (it would be ideal if the webserver could do it for us).


Forcing cache reload from server side can be done using a query string in the URLs of css, images etc and update it each time you update the respective file. http://stackoverflow.com/questions/438821/what-does-do-in-a-css-link/438828
Mojko on 18:55, 7. Mar, 2011
Thanks for the suggestion.
theultramage on 22:15, 9. Mar, 2011
That would only work if we discarded our include file hierarchy and made it completely flat (both for css files and for js files).