MArcomage

Free multiplayer on-line fantasy card game

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Spoon on 20:52, 16. Jan, 2011
Just had an idea for a new type of keyword;

The idea is that the tokens take a long time to accumulate, the cards with the keyword are quite weak, but the end effect gives a tremendous bonus.

Just as a rough example: Wonder - Basic gain 2, Bonus gain 1. Effect: +1 facilities. (this needs balancing, I'm sure)

The sort of cards that would have the Wonder keyword would be in the league of: (common) 7B cost, stock -1, wall +3.

Also, there could be more than one keyword of the "Wonder" type, all with their differences.

The existence of such keywords would encourage players to balance between conventionally strong cards and gaining tokens.

Finally, I am aware that the Far Sight keyword currently clashes with this concept entirely, so a work around would be needed, either to scale down the effect of Far Sight, or to make it non-applicable to Wonder keywords. In a sense, it feels like this idea isn't so much like the current keywords and more like the Deities concept someone (can't remember who, sorry) had a while back

Anyhow, would be great to hear your feedback on this :)
DPsycho on 22:21, 16. Jan, 2011
I'd thought of something similar before, a keyword that slowly accumulated through playing cards with no other effect and ultimately unleashed a devastating attack, but both Far sight and the inclusion of cards that reduce the opponent's token values interfere with the concept too greatly.