MArcomage

Free multiplayer on-line fantasy card game

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dimitris on 11:34, 7. Jan, 2011
This card, along with Dwarven wall, Wizard's Tower and maybe others that I don't remember should have an upper limit.

Check this. Angry mob, a common card, doing 34 damage!
NG_Beholder on 12:28, 7. Jan, 2011
Yeah, but you should play Gateway, Crystal cavern, Curse and Treacherous Artifact before it. It's a keywordless rare, two very expensive uncommons and +/- facility card that not so cheap with total cost of 24 bricks/154(!) gems/24 recruits. If you did that - you deserved that 34 damage from a common.
Lord Ornlu on 12:52, 7. Jan, 2011
well, you can simply play Legend cards and raise your facilities while dealing damage. But it's a situational card as NG said so yeah.
DPsycho on 18:51, 7. Jan, 2011
The way I see it, if you (or your opponent) have cultivated such a high number of facilities, you've earned the uninhibited effect these cards can have.
Vauceene on 17:22, 11. Jan, 2011
Just did 69 damage with it. Two turns in a row. That was cool. :p
Noak on 17:26, 11. Jan, 2011
how does one get 23 facilities without winning or getting killed/out built?
Vauceene on 17:34, 11. Jan, 2011
http://arcomage.netvor.sk/?location=Replays_details&CurrentReplay=151091&PlayerView=1&Turn=1

When playing against the AI normal conventions gets blown away.
DPsycho on 00:26, 12. Jan, 2011
I have an old +Facilities deck that I never use, except that I did test it against the AI not long ago as well. Interesting match. This card saw some use in it, of course, but nothing quite like that.
dimitris on 15:50, 13. Jan, 2011
Anything above 20 (maximum attack of Death wave) is too much for a common IMO.
And it's not so difficult to have facilities >20, especially in long mode. Gateway gives 15...