MArcomage

Free multiplayer on-line fantasy card game

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Seelenfeuer on 19:40, 4. Jan, 2009
how about introducing having 30 facilities as victory condition... it can happen that you re4ach this before gaining a rescource vic...so for all the effort and sweat one has to put into ramoping up the production, id say it would ber more than fair to price it by victory.
kakerlake on 19:57, 4. Jan, 2009
in my oppinion this would be quite meaningless since if you have 30 facilities you will probably win in the next 10 rounds anyway.
Progressor on 20:37, 4. Jan, 2009
I agree it doesn't really add anything.
KingPirux on 01:19, 6. Jan, 2009
i think it's a good idea, 10 of each is a good number, i don't think it's an easy task and having souch facilities means that you are going to win for resources in a few more turns but if i never see someone with that much of facilities or even closer...

any way, i agree that it is a good idea and is nothing to worry about, its just another mode of victory hard to get as resource wining
garbageonly on 03:24, 6. Jan, 2009
Actually there was once that I had 20+ facilities each before I could win, but I think that was when the condition require 200 of every resources instead of 400 in total.
Seelenfeuer on 14:20, 6. Jan, 2009
I reached 25 once and didnt win :/...anyway i know reaching 30(maybe 30 is too high...) is a rare scenario, but if it would cause a win, it would be plain amazing :D... as causing a win by the summoning of the titan...
KingPirux on 17:35, 7. Jan, 2009
T.T once, i was so close to win by titan's victory... but i forgoted his hearth and discarded it in the turn before the titan ritual apeared T.T... so frustrating...
DPsycho on 18:37, 7. Jan, 2009
I accidentally played the Left Arm in a game just now and got Completion Ritual to replace it. Never did get the arm back while my opponent got two of the same rare attack card in a row. >.<
Endovior on 19:54, 8. Jan, 2009
I don't think this is necessary. If you've got that many facilities, you'll probably win a resource victory, anyways... unless you've been using a lot of the rare cards that increase all facilities, or something.
Seelenfeuer on 12:08, 9. Jan, 2009
Still this could spawn a new deck archetyp, since one cxcould focus on raising up the facilities by using some expensive cards which by them self have only little use...
Endovior on 07:13, 12. Jan, 2009
Well, that's possible, I suppose... but it really doesn't matter, because with 30 of each facility, then even if you had no stock, you'd still win a resource victory in 5 rounds of production. This ignores the fact that you'd probably win a resource victory anyways before you got that far.
Seelenfeuer on 14:09, 12. Jan, 2009
"but it really doesn't matter, because with 30 of each facility, then even if you had no stock, you'd still win a resource victory in 5 rounds of production."

I wasnt talking about 30 of each facility but 30 facilities in total. and that 30 was even meant as a number to tweak with.
JimmyMethod on 06:37, 13. Jan, 2009
I really don't like this idea.

I'd prefer this game to maintain at least some semblance of the original. Adding more victory types is unnecessary and lame.