MArcomage

Free multiplayer on-line fantasy card game

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jbryant3 on 19:45, 14. Nov, 2010
This card is fun, but it should be better. I suggest making it give 2 or 3 resources for each different keyword, especially since it requires different keywords. This is especially in light of the cards that punish for having keywords: Moon castle, Minaret, and Sheath.
dindon on 22:04, 14. Nov, 2010
I feel like this card is really powerful and simply overlooked for some reason. I've used it to great effect in a lot of my decks in the past (less so now because I tend to play long mode, where static resource gains aren't as good as increases to facilities or production). I think it might be overpowered if it gave 2-3 resources per keyword. Then again, we have common wheat farm that can easily give you 6-8 stock...
jbryant3 on 22:07, 14. Nov, 2010
But it gives one resource per different keyword, making it only useful in multi-keyword decks...
dindon on 01:08, 15. Nov, 2010
Pretty much ever deck is multi-keyword though. Look at a mage deck, for example. Among the commons, you have mage/nature, mage/alliance, mage/burning, mage/undead, mage/far sight, mage/durable... And you're not just going to be taking mages. In addition, you're probably going to be taking legends (legend/swift, legend/banish) and probably some restoration cards because of their mage synergy. We're just talking about a mage deck, but the keywords are already piling up. The same is the case for most other "single-keyword" decks.

Heck, just having Arthoria in your hand makes this card better than a lot of common resource-builders. :P

If I were to suggest a buff to this card, I might say give it the Restoration keyword (since this is in line with its effect, and since it would make itself more powerful by giving you another keyword), but there are already way too many common Restoration cards.