MArcomage

Free multiplayer on-line fantasy card game

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Noak on 23:27, 26. Oct, 2010
Wouldn't it make more sense to make the far sight keyword take effect before the ones with token counters? it would "fix" those 100 token situations most of the time and make the far sight keyword against gem cards more appealing. Now i don't know if this is a big or small issue due to the category keyword thing but you sorta want that keyword to trigger when you get +90 tokens.
jbryant3 on 23:54, 26. Oct, 2010
While I agree with the suggestion within the context of keyword raising, it could cause problems if against brick-based cards.

For example: Tower 19 and Wall 20. Playing Lookout towers would have 2 very different effects if Far sight is triggered before the card's effect.

There are probably situations with the other pairings, but I bricks were the only one I could think of off the top of my head...
DPsycho on 00:05, 27. Oct, 2010
jbryant, Noak is not suggesting that the Far sight effect occur before the card effect. He's suggesting that, when it comes time to perform keyword effects (Step 3), Far sight occurs before the other keywords. That way, playing a Far sight Mage would have the Far sight effect add tokens (or wall or stock or tower) before the Mage keyword adds its tokens.

Not a bad suggestion, but it's worth noting that it can be used to your advantage as it is now as well. If I wait to play an Uncommon Far sight Alliance until the Alliance tokens are 83+ (or lower if others are on hand), then I'll hit 100, gain the effect, and THEN gain 30 due to Far sight. In this case, those 30 would have been lost had Far sight happened first.

I'm rather used to it as it is now, to be honest, but I'd like to hear others' opinions on the matter.
jbryant3 on 03:05, 27. Oct, 2010
Gotcha. Then I agree totally.