MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 15:42, 21. Oct, 2010
Currently we have two card buttons - 'Play' and 'Discard'. If I would need to add more buttons like 'Preview' or 'Pass', there would be no space where to place them.

Therefore I would like to change current two-button system into one radio button and one select element.

So after the change you will need to select the card, then action and then push 'Execute'. This new system adds two more steps, but allows to add more game actions.

Suggestions?
dimitris on 15:56, 21. Oct, 2010
I don't understand what's the difference between Pass and Discard. Pass means you lose production too?

As for Preview isn't it possible to be done through Javascript? On mouseover card for example?
Mojko on 16:13, 21. Oct, 2010
'Pass' is an action related to 2v2 game which isn't implemented yet. 'Preview' is an action that will calculate change on game attributes if selected card would be played. Also not implemented yet.
jbryant3 on 16:31, 21. Oct, 2010
Instead of "Preview" why not show changes if the cursor hovers over a particular card? I'm assuming this can't be implemented.
dimitris on 16:34, 21. Oct, 2010
jbryant3 wrote:
Instead of "Preview" why not show changes if the cursor hovers over a particular card?


Yes, that's what I've meant.
Mojko on 16:35, 21. Oct, 2010
You need to submit card mode as well, so no it's not implementable.
DPsycho on 17:08, 21. Oct, 2010
I think Play should always be its own button on its own side of the card. The rest can be in a radio list on the side where Discard is presently. It'll keep the game going as quickly as it is now, and there's less of a chance that you'll perform the wrong action.
kakerlake on 17:34, 21. Oct, 2010
Is it possible to make the "play" button the card itsself?

So on top is discard, the card is the play button and below that is the preview button.
In 2 on 2, the new button will appear next to the preview button.

It will look like in my badly drawn explanation picture =)
http://i222.photobucket.com/albums/dd184/insektenplage/BadDraw.png
Mojko on 17:59, 21. Oct, 2010
Too many buttons I think.
DPsycho on 18:03, 21. Oct, 2010
If you want to reduce the number of buttons onscreen, What if there were only one Play, Discard, ... button for the entire hand that you press after highlighting (clicking on) the card you want to affect?
kakerlake on 18:58, 21. Oct, 2010
Yay, another badly drawn explanation picture =)

http://i222.photobucket.com/albums/dd184/insektenplage/BadDraw2.png
Mojko on 19:04, 21. Oct, 2010
This is something more similar to what I have in mind. I'll draw a picture myself.
kakerlake on 19:44, 21. Oct, 2010
I guess your Idea would look like this:
http://i222.photobucket.com/albums/dd184/insektenplage/BadDraw3.png
(yay, BadDraw3)

But I don't like the Idea of having to click 4 times to discard a card.


Another idea would this be:
Make the card the execute button. Somewhere below will be a "Do what" slider, default is "play".
With this you would skip the "select the card" - step
Mojko on 10:49, 22. Oct, 2010
Here is preview of the prototype I just finished:

Compare the before and after layout in an identical game.

Changes:

1 - Quick game switching menu removed (this will probably be removed regardless of this change)

2 - Next game button moved to the right (it's not always present)

3 - Refresh button moved to the left (it's always present)

4 - Play and discard button for each card removed. Added "general" Play and discard buttons. Each card now has a radio button above

5 - Card modes are now next to the radio button. If the card can't be played (not enough resources for card cost), card modes are not displayed.

6 - Game state indicator moved to bottom

7 - Game mode flags moved to the upper left part

Card actions:

Before
Discard: 1 click
Play: 1 click (2 clicks if the card has modes)

After
Discard: 2 clicks
Play: 2 clicks (3 clicks if the card has modes)

I didn't go for the "Card action selector", because that could cause unwanted actions, even though it would require less space.
kakerlake on 10:57, 22. Oct, 2010
looks good ^^

hopefully there won't be a bug where you can select multiple cards at once.
Mojko on 10:59, 22. Oct, 2010
Radio button allows you to select at most one. So there shouldn't be any problems like that.