MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 19:29, 17. Oct, 2010
This is an idea suggested by kakerlake 4 minutes ago :P

kakerlake wrote:
I just had an idea for a new mode, do you by any chance know Peasant-Magic?
That could be fun to play in MArcomage.
The rules are simple: ONLY common cards. So the deck you are playing never draws any uncommon or rare cards. Summoned uncommon or rare are simply discarded.
With this battles might take very long and this *oh no, now he drew the finisher*-effect wouldn't occur anymore.
Also it would give totally now strategies when only those crappy cards are allowed =)


It could be interesting, however I would choose Long mode over this one. Though, possibly they could be both used at the same time.
dimitris on 19:35, 17. Oct, 2010
I think there's a quite simple way to implement long mode and at the same time fulfill part of kakerlake's suggestion.
Raise the probabilities of drawing a common card and lower the respective probabilities of uncommon and rare cards. For this mode only I mean.
Mojko on 19:41, 17. Oct, 2010
I'm aware that it isn't a problem to implement both modes, but if you combine the long mode with common cards only mode you could get a veeeeeery long game. Too long actually.
dimitris on 19:41, 17. Oct, 2010
I didn't say commons-only but commons-more :P
Mojko on 19:45, 17. Oct, 2010
I think that would force players to heavily use the summoning cards. I believe that if this mode should get implemented, then only in a form that allows you to get common cards only.
kakerlake on 19:46, 17. Oct, 2010
In long mode, you could disable the rare cards. Without uncommon cards it would defenitely take too long.

But I would still prefer a plain peasant mode.
dindon on 20:08, 17. Oct, 2010
I don't see such a mode being very fun, personally. I think the most interesting cards in the game are disproportionately uncommons and rares. This makes sense because, by design, commons should be kind of weak, and not 'game-changers'. Also, it would make a lot of keywords useless (Restoration, Nature, Illusion, Destruction...).
DPsycho on 00:05, 18. Oct, 2010
It would also be impossible to alter Facilities. The only such cards in the Common pool require the opponent to have more, something that will never occur.

What if if only drew Commons during regular draw/discard, but other effects that specifically draw an Uncommon or Rare still functioned? Of course, then the best strategy would probably be to choose all Commons that influence the next draw, and token-based keywords would still have an edge over the others.

Still could be interesting, though. It's hard to figure without seeing it in action.
Fishguy2 on 01:04, 18. Oct, 2010
I imagine cards like magic lamp, necromancy and the dragon cards would dominate, assuming you could summon non-commons.
kakerlake on 14:17, 18. Oct, 2010
DPsycho wrote:
It would also be impossible to alter Facilities. The only such cards in the Common pool require the opponent to have more, something that will never occur.

Actually there is one possibility to raise magic by 1: Mage keyword. Other than that yes, you will be stuck with 3 of each facility.

DPsycho wrote:

What if if only drew Commons during regular draw/discard, but other effects that specifically draw an Uncommon or Rare still functioned? Of course, then the best strategy would probably be to choose all Commons that influence the next draw, and token-based keywords would still have an edge over the others.

Allowing the summoning of uncommon or rare cards would lead automatically to overpowered summon cards (like phoenix feather... ftw!). Because of that summoned uncommons and rares must be discarded by the system.
Though a bunch of the uncommon cards aren't that powerful.

DPsycho wrote:

Still could be interesting, though. It's hard to figure without seeing it in action.

Defenitely! Like the longmode, peasant mode would need first a little testing. The starting conditions might be completely out of range for commons only.
Is it even possible to use more then 9 resources per turn? Maybe 2 of each facility and starting resources of 3 could be enough.

Fishguy2 wrote:
I imagine cards like magic lamp, necromancy and the dragon cards would dominate, assuming you could summon non-commons.

I wonder... if the starting conditions give you a permament lack of resources, you couldn't even play the expensive cards.
But I'd prefer banning all the non-commons, even the summoned ones. There are enough cards that give 10+ attack or defense in the common section.