MArcomage

Free multiplayer on-line fantasy card game

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DPsycho on 17:52, 19. Oct, 2010
Would you have these cards only function at full if you took tower damage but still have some wall? Otherwise, anyone who touches the tower even slightly with a standard attack is in for a world of hurt.
Razorhelm on 13:24, 20. Oct, 2010
one for one, tower damage for tower damage, but with reflected damage limited to level commensurate with cost/rarity of the retaliatory card.
Noak on 00:13, 22. Oct, 2010
Tower damage decks are mainly strong because most people does not use enough tower cards in their niched keyword decks. It would be totally reasonable to add one more common card like lookout tower and the recent nerfs on said card seems uncalled for or atleast adressed poorly. I suggest reverting lookout tower but maybe changing it's condition to 30 something and adding a new common that builds 10+ tower with some condition.
Bottom line: most of the community relies on wall cards to
Much
planegray on 04:54, 22. Oct, 2010
Adding +1-2 more tower to some of the plain common +tower cards might help. Guard post and Tower don't fit in my decks, maybe adjust the cost on some existing cards to add tower gain or a raw +tower card with no drawing of a keyword would be nice.