MArcomage

Free multiplayer on-line fantasy card game

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Spoon on 18:00, 2. Oct, 2010
Hey, I received 100 tokens in one turn (With Luna the Sorceress) but the tokens are not ticking, even though I'm sat there with 100 of them. Is this supposed to happen?
Will post the replay ID when finished.
planegray on 18:20, 2. Oct, 2010
The token counter can only rollover after playing a card with that keyword. In example, a mage token will sit at 100 until a mage card is play. This recently happened to me, but after re-reading your post it sounds like your is sitting at 100 even after a mage was played.
DPsycho on 18:54, 2. Oct, 2010
The Far sight tokens are added to the total AFTER the corresponding keyword's tokens are applied. If you play a Far sight Mage, first you'll get tokens for playing the Mage, possibly resetting the counter. After that, you'll get the tokens for Far sight's gem-only-cost effect. This means that your rare Mage can activate the Mage token effect as well as set it (now 0) to 100, or it will simply set the lowest counter to 100 after all else occurs.
Spoon on 16:58, 4. Oct, 2010
Yeah, I understand the mechanic, but wonder if that's how it's supposed to work? Surely the tokens should work the same way regardless? Or would that not be feasibly implementable?
Mojko on 17:17, 4. Oct, 2010
Yes, this is how it's supposed to work. Token counter can only be triggered by playing a card with matching keyword. Check game manual for more information.
DPsycho on 18:10, 4. Oct, 2010
Mojko, the description in the game manual doesn't actually address the scenario that's causing confusion here. Some cards that share a token keyword with Far sight (Luna the sorceress, Crimson hawk, Flame lord are likely examples) can cause that shared keyword to hit 100 due to the Far sight effect. Those of us who are familiar with the order of operations know that this happens because Far sight's effect happens last.

However, the game manual's description doesn't explain this. Rather, it claims that because the played card has the keyword (true) and because the counter reached 100 as a result of playing it (also true), the effect should occur (false).

The manual needs to take this possibility into account. It may not be a common occurrence, seeing as Far sight increases the lowest counter, but it does happen. Additionally, most Far sight decks are only setting one or two keywords since Far sight's behavior favors doing so, so newer players may witness their opponents' counters reaching 100 with no effect and be confused as to how or why.
Mojko on 18:16, 4. Oct, 2010
So it would seem. I will adjust game manual or even add this particular case to FAQ.
Mojko on 08:27, 5. Oct, 2010
Implemented in r1165.