MArcomage

Free multiplayer on-line fantasy card game

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planegray on 15:38, 20. Sep, 2010
I like the idea of adding more nature rare cards but adding keywords to cards just so the nature keyword effect isn't as strong sounds more complicated than just fixing the imbalanced cards.

The damage range possible for Forest Dragon is 10-200 this gap is way to big.
Earthquake needs to be toned down some how, maybe it only halves opponents wall.
Nature keyword should only give/upgrade a nature rare card if one is not present in hand.
dimitris on 15:42, 20. Sep, 2010
planegray wrote:
The damage range possible for Forest Dragon is 10-200


It's actually 10-160 (but rarely >100) :P
Lord Ornlu on 15:54, 20. Sep, 2010
Nature keyword shouldn't be touched, it'll be destroyed. It's power is in summoning rares, otherwise it's useless. What should be nerfed is rares. I agree that more rares will help.
jbryant3 on 15:55, 20. Sep, 2010
Lord wrote:
Nature keyword shouldn't be touched, it'll be destroyed.

Agree, agree, agree. We have a tendency to overdo rebalancing keywords... see, for example, Beast.
Veli Joze on 16:50, 20. Sep, 2010
dimitris wrote:
planegray wrote:
The damage range possible for Forest Dragon is 10-200


It's actually 10-160 (but rarely >100) :P
You are right ;) mostly it does betwen 40-80 dmg.
it only deals more then 80 dmg if both players play with nature cards in which case aney one of them can win the match with it.
jbryant3 on 21:15, 21. Sep, 2010
Additionally, capping Lake faerie's gem gain (to 4?) would likely slow Nature down a bit... Or make it replace a random nature card (might be replacing a rare!).
Lord Ornlu on 14:37, 22. Sep, 2010
Sounds like a good idea, make it replace highest rarity nature in hand (makes it harder to also summon rares)
Fithz Hood on 20:25, 22. Sep, 2010
Here it comes another suggestion: tokens!
let's make Nature a token keyword, something like:
Nature - basic gain 15, bonus gain 10, side-effect (Eternal spring): if played card was common next card will be an uncommon Nature card, if played card was non-common next card will be a rare Nature card
vault on 22:51, 22. Sep, 2010
Fithz wrote:
Here it comes another suggestion: tokens!
let's make Nature a token keyword, something like:
Nature - basic gain 15, bonus gain 10, side-effect (Eternal spring): if played card was common next card will be an uncommon Nature card, if played card was non-common next card will be a rare Nature card


I think it's very good idea!
Progressor on 16:53, 23. Sep, 2010
Tokens... getting more and more skeptical about em these days...

But if I look at the proposed effect: upgrading the played card, rather then giving a rare by default, is already a significant nerf. Curious how it will work when you actually have to do something for your rare.
Noak on 02:35, 25. Sep, 2010
Comment on the new changes: its not like it was THAT strong.. now its really weak
Lord Ornlu on 03:00, 25. Sep, 2010
I agree. At least it should replace Nature cards with rare Nature cards, not with non-common. Now it's way too hard to get rare Nature cards and every non-rare Nature are either crap, or way too expensive.
I think people thought Nature was hard to compete against because it was the most commonly used summoning keyword. Let's not forget that Illusion did the same job with Nature, it just wasn't popular enough.
dimitris on 10:48, 25. Sep, 2010
Lord wrote:
Let's not forget that Illusion did the same job with Nature, it just wasn't popular enough.


The difference is that with nature you summoned from a specific set of 4 very good rares. Illusion has the risk of drawing a rare that doesn't suit your playing or can't play it because of its cost at the time you're drawing it.
Lord Ornlu on 13:32, 25. Sep, 2010
dimitris wrote:

The difference is that with nature you summoned from a specific set of 4 very good rares.


True, and it's a good point. But before the changes it used to be 3 good cards and a crappy one. Now with Ancient Sage out of the way, you can't play them that easily.