MArcomage

Free multiplayer on-line fantasy card game

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Mojko on 07:04, 17. Jun, 2010
New update is almost finished, here is the preview of new cards:

http://helppage.3dfx.sk/fendek/new_cards1.png

http://helppage.3dfx.sk/fendek/new_cards2.png
dindon on 08:56, 17. Jun, 2010
Whee, how exciting! Some of these cards are awesome. Stable will go so well with my dragoon knights deck. Confusion is awesome (though I'd like it to give a bit more stock). Laputa looks like it's going to be a hilarious card. Trickster is cool. Flame obelisk is nice.

A few cards I don't really get. Who would use Sea gate? What's the point of Goblin regiment?

dimitris on 10:09, 17. Jun, 2010
can't wait :)
Fithz Hood on 12:35, 17. Jun, 2010
wow, there are many new cards, probably the richest update ever.
let's see, minaret (city of brass?) it's very good; as divine intervention it's funny in hidden games.
forest guardian/spirit and the book of life are a good base for a nature beast deck (but it would be funnier with the multiplication version of forest spirit).
there are few alliance card (dwarven watchtower over all) to power up alliance deck that it's quite weak right now.
More aqua cards are welcome, sea gate it's perfect against sea monster that lately is very used. leviathan is another killer card, I wonder if is better then dragon squadron.
Goblin regiment should be used in combo with auxilia/second chance to clean your hand from goblins. or it shuld be used as killer card. sea monster+goblin regiment= 60 damage with 30 recruits, not bad.
Illusion deck will be stronger with confusion and dream shift. confusion can work good in a deck with erosion and high cost bricks rare, or something like that.
titan worshipper: it's time for a competitive titan deck?
Alucard! I wonder why none proposed a Dracula concept yet.
jungle river should be uncommon, now is kinda weak.

And what about changes on actual cards? I suppose that some cards will get the far sight keyword.

nice update.
jbryant3 on 14:05, 17. Jun, 2010
With the addition of these relatively cheap Aqua cards, the Aqua keyword will be too strong and should probably be modified (although that discussion is probably better put in the Aqua thread).
Lord Ornlu on 16:36, 17. Jun, 2010
Some cards like Urk could be Legend as well, but that would make too many Legends.
Noak on 18:31, 17. Jun, 2010
Jybrant3 i sort of got the same impression "does really aqua needs to be fueled more"?
but i supose we'll see
jbryant3 on 19:02, 17. Jun, 2010
The Legend keyword is fine in my opinion, my only thought was that now with cheaper Aqua cards, the current effect will be overpowered.
dindon on 02:49, 18. Jun, 2010
Fithz wrote:
Goblin regiment should be used in combo with auxilia/second chance to clean your hand from goblins. or it shuld be used as killer card. sea monster+goblin regiment= 60 damage with 30 recruits, not bad.


That's kind of a specious argument. You're making regiment seem better by combining it with Sea monster which is a very powerful and efficient card.

If you look at regiment by itself, the cost to damage ratio is not very good. Add to that the fact that the side effect is actually negative in most cases (the exception being if your opponent just hit you with a flare attack or something), and the card is seriously weak.
Fithz Hood on 07:57, 18. Jun, 2010
I propose a little tweak: recruits +3 (or 2) for every common discarded.
dindon on 08:17, 18. Jun, 2010
I like that idea.
Razorhelm on 09:56, 19. Jun, 2010
I don't understand uncommon card Dream Shift -- "Illusion: Replace your hand with cards of same rarity from your deck." What is "same rarity"? If same rarity as Dream Shift, you would say "uncommon." So it must be something else. Matching card? Random rarity? If latter, can you suddenly draw 8 rares? And what's the point of making it an Illusion since you are unlikely to be able to benefit from the Illusion effect unless you draw another Illusion in the new hand and can play that card next turn?
BoneTrash on 15:47, 19. Jun, 2010
If I recall correctly from the Concepts topic, the effect of Dream Shift is that it replaces your commons with other commons from your deck, your uncommons with other uncommons and so on.
Mojko on 15:53, 19. Jun, 2010
Yes and also the played card itself is skipped during it's effect, so there is no conflict with the Illusion keyword effect.
Progressor on 17:39, 20. Jun, 2010
Considering someone else just had the same confusion with Dream Shift as I had, I suggest adding of the replaced card to the text as I suggested in it's thread.
Mojko on 19:01, 20. Jun, 2010
It this better understandable?

Replace your hand with cards from your deck of the same rarity as the replaced card
Progressor on 19:19, 20. Jun, 2010
I think it is