MArcomage

Free multiplayer on-line fantasy card game

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garbageonly on 18:29, 5. Oct, 2008
I've encounter this twice now, one from my opponent once from myself.

I reduce opponent recruit to 0, opponent played 2 quick cards(wind+militia or militia+wind), they got one production after the quick cards were played. Of course the regular production follows after they played a non-quick.

Same thing happened to me when opponent made my gems = 0, I played 2 winds, I got a production after my quick cards. And receive my normal production after.

I'm not sure if resource=0 is a condition to this bug, I wasn't sure if it was full production or only the resource got reduced.
Nor am I sure if 2 quick cards in a row is needed. Maybe just one is enough
Progressor on 20:00, 5. Oct, 2008
I had this to after a second quick card, against Endievor, I believe.
Progressor on 22:07, 6. Oct, 2008
Here is a specific one after the first and only quick card of that turn. the peculiar thing is: it's only gem production.
Before
http://picasaweb.google.com/Thisisredicolous/Willekeurig#5254131051806327474
During
http://picasaweb.google.com/Thisisredicolous/Willekeurig#5254131065134120946
After (just for show)
http://picasaweb.google.com/Thisisredicolous/Willekeurig#5254131067121832082

Please tell me if you can't acces the pictures. Ill find another way, then.
DPsycho on 01:38, 7. Oct, 2008
It's only gems, yes, but gems are the only resource you have at zero. I'd suspect that having another at zero would have the same effect.
Mojko on 17:59, 7. Oct, 2008
Sorry to respond so late, but I was on a bussines trip and had a lot of work.

The problem is with game limits. Recently we changed the game limits mechanism - game limits apply now before the production. The implementation of a quick effect desceases your stock by your production (so with normal production you will get zero production).

It may seem that it works, but in some cases it does not. It goes like this:

1 - quick card effect decreases your production
2 - game limits apply
3 - you get normal production

(so together it should be same as production X0 effect)

Problem is when your stock is decreased by some card effect to a negative value. Then game limits make any negative stock zero stock, then you get the normal production.

Conlusion: when you play a quick card while having stock < facilities, then you will get illegal stock bonus with ammount facilities - stock.

I will try to fix it ASAP, by changing the faking production X0 to real production X0 effect.
Mojko on 19:42, 7. Oct, 2008
All fixed now - changes should be applied soon. Now we have a normal production mechanism - it's no longer faked through adding or substracting stock. Also the production arithmetic is changed to a normal one so here is one example:

Production X2 * Production X2 = Production X4 (we had Production X3 before)

So it now works as normal arithmetic. Please note that Production X2 * Production X0 = Production X0 (multiplied by zero)