MArcomage

Free multiplayer on-line fantasy card game

Please log in

Xenogeist on 23:31, 3. Jul, 2009
I don't know if Mojko is thinking of keyword effects for Nature, Destruction and Illusion or if they're only going to be useful as summoned cards (like from Academy of Destruction, etc). I've tried to think of suggestions for possible keyword effects but its hard to come up with an effect that's original and useful and isn't being used by another keyword.

Regarding Lord Alex's Mind Puppeteer suggestion, I'm afraid I don't understand. It says:

"Choose a card from enemys hand
Enemy stock -card cost
All card effects are on the enemy"

which I think I understand but what I'm confused about is this part:

"except these effects, which are normally on the player who plays this card."
DPsycho on 23:54, 3. Jul, 2009
I think it's a lengthy way of saying that you play the card against your opponent and he pays the cost of its play.

As such, it's not implementable as cards cannot copy another card's ability.
Mojko on 07:03, 4. Jul, 2009
I have some plans for keywords without effect. Most of them will be given some effect, but not via tokens, but normal effect (like Dragon for example).

Regarding Mind Puppeteer I really don't get the idea. But when I tried to understand the effect, I came up with a card idea :).

"Opponent pays cost for each card he played during his last round. If he has not enough resources, matching facility -1."

Something against chains of quick and swift cards. But with this I just want to remark, that we have very few cards that operate with card history (played cards) or discard piles.
Chrone on 07:42, 4. Jul, 2009
I think i can explain Mind Puppeteer concept.

For example, i play Mind Puppeteer and choose Petrified Minotaur from your hand. originally, its effect is:
-5 enemy wall
attack 5
wall +5

You pay price of that card, as if you played it. But first two effects will be applied to you, not to me. Third effect will be unreversed, because it affects player, who plays it, and will apply to you also. So, in summary effect will be:
-7 your bricks
-5 your recruits
-5 your wall
5 damage to you
+5 your wall
Mojko on 07:49, 4. Jul, 2009
It's not implementable then.
Ikarus on 10:44, 4. Jul, 2009
@ Xenogeist
I once hat a Suggestion for some Keywordeffects for the summoned cards, maybe I'm a little overfocused in Keywords and their effect, I must admit that.
My suggestion was that Nature, Restoration and Destruction cards have a effect similar to Legend:
Nature: there is a 25% Chance to raise random Recource by two,
Restoration: there is a 25% Chance to raise stock by one,
Destruction: there is a 25% Chance to reduce enemy Stock by one
or another Idea for Nature/Restoration/Destruction:
there is a 20% Chance that next Card is a Nature/Restoration/Destruction of higher Rarity.
But as I said, I'm a little over enthusiastic about Keywords....
Mojko on 08:31, 8. Jul, 2009
It is now possible to turn off the forum and concepts notification of the menubar in the settings (response to planegray's idea). Implemented in https://netvor.sk/trac/arcomage/changeset/589. Changes should be applied soon.
Fithz Hood on 13:57, 9. Jul, 2009
It works fine. finally no more "log out - log in", thanks.