MArcomage

Free multiplayer on-line fantasy card game

Please log in

DPsycho on 17:26, 25. Aug, 2010
With today's change to Wind (no longer Quick, doesn't alter drawn card), this card is suddenly a lot more potent. It used to discard three cards but give your opponent the means to negate your (basic) production the following round while generating three random Commons and still getting to play a card after that. Now, your opponent is going to spend three turns undoing what you did to his hand, though with regular draws. Since other means of quickly removing things from your hand (Halfling rogue, Militia) are also no longer quick, the only really good Common option to counter it is going to be Dark flame.

I already use this in one of my decks (two if you count the Destruction one I don't often update or use), but will probably toss it into more of them because of this.
Mojko on 05:56, 26. Aug, 2010
Same goes for Wind witch ;-)