jbryant3 wrote:
Then I propose a new keyword:
Fortify(): for wall (and tower?) increases
Create(): for stock
Crush(): for specified damage to wall and/or tower
Destroy(): for eliminating enemy stock
Steal(): for stealing enemy stock
too many keywords, and most of these effects are achieved through other keywords, mostly via a token's system. e.g. aqua = fortify, crush = beast/barbarian, destroy = destruction/brigand, steal = brigand, create=alliance/mage/soldier/unliving.
Most of those keywords would also be too powerful to be implemented as keywords in more than 1 card. Therefore using the Durable keyword is the best solution to keep all these keywords in one keyword.