Progressor wrote:
Dragon, Burning, Charge (25)
Enemy Wall: -N
IF M<N :
Enemy Recruits: -10+M-N
N: #Bricks
M: Enemy Wall
So first you lower his wall (hoping to down it for charge damage).
Then, if you have more bricks then his wall is high (which is quite likely if you choose to play this card, in fact, you'd want it to be zero) you crush his recruits.
Suppose Bricks = 50 And enemy wall <50.
Result: His wall = 0, 25 Tower dmg, his recruits -60
I had to write this out to get a feeling what the card does, which is a downside of this card.
Actually i thought that the Variables would be set before the Effeckts will start, so that it will go like this:
Example:
Bricks = 50 = N
Enemy Wall = 40 = M
Enemy Wall will be Zero.
so: -10+M-N Recruits: -10+ 40-50 = -20 Enemy Recruits
and 25 Damage.
I will change the text a bit