Lord wrote:
I would say that it's better to work it on your own mostly and just solve some difficulties using the source code found here. That way you will have better comprehension of what you created and you will be able to further alter it, improve it, make it more playable etc more easily.
Otherwise it would just be a game resembling Arcomage with slight differences
Now that is a response that really helps me.
Also starting from scratch would be a tremandous amount of work, and why when such a great base is already developed.
It's like reinventing the wheel and the reason why many users rather use opensource alternatives like mybb and smf for a forum then create one themselves.
Knowing this i've been little busy with the code.
My first thing is to let newly registered players choose from a very basic balanced number of decks ( 2 atmo, will expand to 4 ) with some cards predetermined and some random, and players would then be able to play games and earn points, which they can spend on new cards.
This will add another level of strategic depth as you cannot have all the cards you want, it also gives it a more TCG feeling, but that's just me.
Since there has been no complaint yet, i'll just keep going.
My thinking is, why publish the SVN if you want nobody to use it ^^, so perhaps it's kind of alright.
Still hope you guys can answer it, but for now.
Best regards, Robin