MArcomage

Free multiplayer on-line fantasy card game

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jbryant3 on 15:21, 1. Oct, 2009
Does anyone play this card?

I think it should be tweaked a little:
Grabs either plague or catastrophe, not itself.

Both plague and catastrophe hurt both players. So why have a hard time getting it?
FilipeSilva on 14:28, 22. Feb, 2010
It's a 0 cost card, so it has a cost of a turn for 1/3 of the tries.
I do not use it...
jbryant3 on 14:33, 22. Feb, 2010
This was an old post but I still don't play this card...
Lord Ornlu on 14:50, 22. Feb, 2010
I keep it in hand in case I'm facing brigand decks. it can be very useful there.
Progressor on 21:16, 22. Feb, 2010
I don't see why it acts against a Brigand deck specificly.

I use this card for my Desolator / 0 cost deck. It relies heavily on Plague, and needs to draw it more often then just as the Uncommon.
andi on 10:54, 23. May, 2012
The card is bugged, please fix it
Mojko on 11:36, 23. May, 2012
What seems to be the problem? Please provide us with more information.
andi on 11:56, 23. May, 2012
Well, I would like to show the replay where I played at least 10 times Death prophets on a 1:3 chance. But the replay is gone, instead I find games in the list where my name is stated as winner and no opponent. Once clicked it's another player against AI...
NG_Beholder on 12:40, 23. May, 2012
You played it like 5 or 6 times. It was just a bad luck.
Unexpected on 12:42, 23. May, 2012
I often play Death propet card and everything is ok. Sometimes little annoying only ;)
Damalycus on 12:45, 23. May, 2012
record for casino same color draw was, i think 25 or so.

same number draw - 6

shit happens, you know
Mojko on 12:49, 23. May, 2012
Actually, this may be related, because the card is drawn from a list:

Mojko wrote:
In recent update multiple cards were fixed, because they didn't use the anti-flood system properly. Now, I revised the code which is responsible for all the random decisions (card drawing, AI...). I found a small mistake. While most of the code use mt_rand() function, which is considered to be reliable, there are parts of the code that use array_rand() function. Array_rand() function uses rand() instead of mt_rand() which is slower and less reliable. I replaced the array_rand() function with array_mt_rand() function which uses mt_rand() function and thus, is reliable.

Here is a list of effected features:

- random starter deck pick for AI
- random deck selection for player
- AI decision making algorithm (when picking one from same value decisions)
- card summoning from specified list of cards

Changes will be applied in the next update.


See more info in the other thread.