dindon wrote:Lord wrote:
Thug, Desert Traveler, Goblin Intruder, Holy keyword, Elemental Storm, Conscript Army
Only one of those has any effect that applies especially to Undead Host rather than any other uncommon. The rest are moot.
If you have them in your deck though, you have a great chance of discarding Undead Host, especially if you have Samurai, Mediator, Conscript Army and Elemental Storm. If you don't have them, well then, bad luck.
DPsycho also raised another valid point, discarding other Undead cards can render Undead Host incapable of dealing high damage. At best it can deal 50-60 damage for 70 resources.
dindon wrote:
I disagree. Boosting gems/recruits to 35/35 can be done much faster than getting recruits to 60. You can build both simultaneously with powerful stock-boosters like Fair trade, Pixie, Wealth, Crypt Sentry, Vampire Countess, Miracle, Soul Sacrifice, etc. Pumping recruits alone is comparatively slow. You can do it with a lucky Infinite weapon works or Dark forge, or by pumping Mountain sentry in an all-Alliance deck, but it's a lot less dependable.
However, if you have a lot of cards boosting gems/recruits that means you take out from your deck other Undead cards, which means you have less chances of filling your hand's slots with Undead cards and play Undead Host effectively. I've tried this with Holy + a few gems/recruits boosting cards. Although I usually get the 35/35 quickly there's still 2 things left:
1) I need Undead Host in my hand, whereas other killer cards, such as Orc Regiment can be summoned, sometimes in more ways than one (Orc Regiment: Wishing Lagoon and Dark Horde)
2) I need to have enough Undead cards in hand to finish off my opponent
The other problem is that if you are saving up Gems/Recruits, that means you can't play other Undead cards (so half your deck is useless), which means you can't pressure your opponent. You can only play defensive cards (which will be scarce considering you'll have a lot of Undead cards to fill your hand, and a lot of gems/recruits boosting cards) and +gems/+recruits cards. Which means your opponent will grow more easily and will kill you more easily if you don't play Undead Host fast enough.
Also increasing only one resource, is much easier than doing so with 2 resources. A lot of +gems/+recruits cards are dependent on one another. A few examples:
-> Acolyte costs a lot of recruits
-> Avenger costs a lot of gems
-> Magical Steel costs a lot of gems
or they are dependent on bricks:
-> Foundry
-> Magic Well
-> Preparations
which means your capacity to defend yourself is reduced.
Whereas if I was aiming to play Orc Regiment, I would have all +recruits cards in my deck and would play them regardless of what other resources I had, because they would be useless to me (except bricks)