MArcomage

Free multiplayer on-line fantasy card game

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Sundancer on 22:02, 17. Feb, 2010
is too strong in my opinion. Of course it's very situational but it's only used in Unliving decks and Unliving cards tend to have high bricks costs anyway. It's basically a zero cost Barons Keep/Double Wall for Unliving decks and Unliving decks already provide a very strong defense.

But this is just my opinion I don't mean any harm :)
jbryant3 on 22:06, 17. Feb, 2010
I like it because Unliving cards are expensive. This provides a bonus for using (or discarding) the cards. It also doesn't give a ton of wall and tower, so I think it's worth keeping.
Sundancer on 22:08, 17. Feb, 2010
ever seens someone with low bricks discard a clay golem when you were just about to finish him? :p
DPsycho on 23:38, 17. Feb, 2010
Using this card effectively requires two rounds, one for setup and one for execution. It's difficult to use it optimally, especially if you have Unliving tokens set and are trying to save the high-cost cards you mean to play for the turn when the token effect will occur. It's pretty easy to interrupt the flow and end up having to play something else or being forced to play this card at a less-than-perfect time. I wouldn't change it.
Mojko on 08:19, 18. Feb, 2010
I agree with DPsycho. I think the card is fine as it is now.
Progressor on 20:58, 18. Feb, 2010
My desolater deck is using it to make Earth elemental worthwhile.