MArcomage

Free multiplayer on-line fantasy card game

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Sundancer on 21:50, 17. Feb, 2010
Is a card that I have never seen in any game. Who would waste a turn for just +5 wall ? Even if it's cheap I think it's not effectiv as it now.

Maybe slightly raise it's cost and make it quick?

[Edit]: I don't want to start 2 extra threads about this so I mention it here but Fortified Wall and Gate are also cards that I have never seen ingame and I personally don't think we need an extra card for each +2 wall step.
Mojko on 08:23, 18. Feb, 2010
These cards are present, because of deck balance. Some decks require perfect balancing and when you have good variety of cards to choose from, it's easier to do it. It's true they are used rarely, though.
Progressor on 21:02, 18. Feb, 2010
I too heve never seen Crenellation in use, but I quite commonly use Fortified wall, and incidentally Gate (I used it more in the past, but since Road of Valhalla it rarely makes the grade anymore.)
dindon on 22:06, 18. Feb, 2010
I used to use Gate in my decks all the time, and I think it's a totally decent defensive card. Crenellation on the other hand, I think is a bit underpowered. You have to take into account not just the cost of the bricks, but the cost of the turn. A turn is worth something, and I don't think most people would see Crennelation as a good use of a turn (even if the cost is cheap).

Maybe make it something like "If enemy wall > wall then wall+8 else wall+5"?
DPsycho on 00:25, 19. Feb, 2010
I don't mind buffing weaker cards, but I would like to voice my opinion that there -should- be some cards out there that are weaker than the rest. Makes card effects that force random draws more exciting. (Yay, I got Purified Ashes!)
dindon on 02:26, 19. Feb, 2010
DPsycho wrote:
I don't mind buffing weaker cards, but I would like to voice my opinion that there -should- be some cards out there that are weaker than the rest. Makes card effects that force random draws more exciting. (Yay, I got Purified Ashes!)

There will always be cards like that though that fall into two categories:
1) Cards that you would probably never take in an actual deck, but which exist for the purpose of getting spawned by certain cards or keywords (purified ashes, searing flame)
2) Cards that you might take in a deck, but which are useless in all but a few specific types of deck (rebuild the rubble, ice queen, undead raid, etc.)

Cards from those categories add enough danger to random draws. I don't think there's any point in having a bad-to-middling card without the expectation of anyone taking it, just for the sake of poisoning the general pool of cards, to make random draws riskier.
DPsycho on 04:45, 19. Feb, 2010
You took my comment and read it to an unintended extreme. I'm not suggesting we purposely create less powerful cards. That would be almost entirely pointless. I'm saying that, as cards change and new ones are added, there will always be some that aren't as good as others. We don't necessarily have to make every Common as useful as all others. It would be an unending task, and we can accept that.
dindon on 18:11, 19. Feb, 2010
Well, we have different philosophies then. :)
JimmyMethod on 21:23, 19. Feb, 2010
Fortified Wall, is probably the best common wall card. It only raises wall 8, which avoids Goblin Saboteur. A nice thing about Gate is that it only costs 3, so your Bricks total doesn't drop between turns (assuming standard Quarry).

While to you they seem redundant, to most people, they at least have a place.
Myschly on 13:43, 20. Feb, 2010
I don't see anything wrong with Crenellation apart from the fact that another card does its job almost as well.
The good thing about Crenellation is that even if someone's ruining your defenses hard, and keep it down, whether by lowering bricks or repeated attack, Crenellation will give you 5 wall for very little cost.
However, Basic wall gives you 2 wall less, but only costs 1 brick, while also potentially giving 10 wall when it's the most needed.

So I think the best way to just boost Crenellation a little bit, is to add on "If New: Bricks +1". Not that big a difference, but hey, 5 wall for 1 brick's something.