MArcomage

Free multiplayer on-line fantasy card game

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dindon on 2/17/2010, 11:46:53 AM
Craaazy powerful if combined with Sorrow. Damage should probably be capped.
lord Alex on 2/17/2010, 4:44:00 PM
Well, but that's nearly more unlikely than having Overpower and a Frenzy...
Progressor on 2/18/2010, 9:17:51 PM
Judging from Lord Alex's reply he didn't intend this, but as the card is formulated, it does nothing in combination with Sorrow. The card looks to enemy recruit loss in the last turn, not round. So, only if you play this after a quick or swift card that reduces enemy recruits, the condition triggers (Or if the opponent reduced his own recruits with the last card he played.)
dindon on 2/18/2010, 10:01:02 PM
Ah, okay, I think I get it. Thanks, Progressor. I still would say it's too much damage for a common though.
FilipeSilva on 5/21/2010, 8:59:38 PM
Maybe as a uncommon card?
Progressor on 5/22/2010, 6:06:21 PM
Note: It's fundamentally changed now. It used to do something with damage based on recruit loss.

(Not looking at balance)
I think concepts like this are required if you want a planned Survivor vic possible. So far I had 1 with luck, 1 with assistance of my opponent (he was insta-kill, couldn't kill me or defend, and did me the favor of 3 dmg or so).

The question of implementation is probably not if it is possible to have a card with more then 8 modes, but whether we should want this or not.