MArcomage

Free multiplayer on-line fantasy card game

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Lord Ornlu on 23:16, 7. Feb, 2010
rephrase "spellbook deals...(end)" with "Then attack based on last card's rarity (C-8, U-16, R-21)

i don't remember the values u put for the attack, these are just hypothetical
Sundancer on 09:49, 8. Feb, 2010
Ok reworded it even though it did'nt really become shorter :p
Lord Ornlu on 01:18, 9. Feb, 2010
maybe replace "spellbook deals" with "then"
Sundancer on 12:29, 9. Feb, 2010
My understanding of the english grammar equals zero but if I'd exchange Spellboob by then it would somehow sound wrong to me.
Lord Ornlu on 12:47, 9. Feb, 2010
no, if you change "spellbook deals" with "then", the whole thing would mean the same thing and it would be shorter
Lord Ornlu on 12:47, 9. Feb, 2010
anw it's your card, i'm just suggesting how to make it shorter :)
NG_Beholder on 08:41, 13. Apr, 2011
Hm... I think it needs some changes.
Remove Destruction keyword. There is no Mage/Destruction cards, so you can either trigger keyword or effect.
Change "Gems: -4" to "Gems production: x0" and add "Mage tokens: +15". It would be better as Mage/Swift support.
HivedOne on 14:33, 14. Apr, 2011
Interesting idea to leave one's option between destruction-triggering or mage-damage-making...
...nevertheless, imo this is the "ultimate-unstoppable" destruction commmon as it costs zero.
Normally when playing destruction you always have to check if your ressources are enough for the next destruction card to trigger effect. On the other hand, it might be your opponents aim, to crush your gems enough after seeing a D-card being played to avoid this damage... with this card the chance of preventing this is even worse... just my idea... the gems-4 often doesn't hurt at all, when your magic is already decreased...

Making a long story short: IMO a zero-cost destruction is too good... when not "crippled" enough... I am saying this, although it would fit perfectly in one of my decks...
...the "mage-support" is IMO too weak...

Just my opinion ;-)
DPsycho on 18:09, 14. Apr, 2011
I feel that adding ANY new common Destruction cards will be too great a boon to the keyword. A zero cost one is out of the question.
HivedOne on 15:50, 15. Apr, 2011
If I counted right, there are 5u, 8c, 7r destruction cards available at the moment. Regarding, that playing several commons after another doesn't have any effect and regarding, that the chance for drawing a common is almost 2/3, it should be no problem to add further common destruction cards... They are not needed, to increase the keyword-power IMO.*

Greetz, HivedOne.


*(some math for the weekend ;-)
P(c)=5*0,65=3,25; P(u)=8*0,29=2,32 P(r)=7*0,06=0,42... so P(c)>P(u)+P(r).
In english, even with all destruction cards in game, you should get more commons then rare...
should there "accidently" be only rare and common destructions in hand: play them in a row... and see your opponents ressis. melting ;-)