MArcomage

Free multiplayer on-line fantasy card game

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FilipeSilva on 09:25, 27. Jan, 2010
Hi

My suggestion is to make it possible to hide cards in normal games using a keyword or a card effect but to have the following constraint:
To play a hidden card in a game you would have to reveal it first (a "movement" with no cost besides using a turn).
Additional suggestion: some cards could have a keyword like "Hide" that would make them appear hidden in the hand.

Cards like lighthouse could have their effect fired in normal mode.
Mojko on 09:26, 27. Jan, 2010
I would prefer to keep both game modes separate. There are players who don't want to play hidden games.
FilipeSilva on 09:42, 27. Jan, 2010
Hi again

This kind of hidden is not without price:
the player would lose a turn movement (he would get the production in my idea).
It's like the card were draw at that moment after revealing (ok, except the new card tag, but maybe that could also be included).
It's not like as powerful as the quick/swift keyword, I think.

Spoon on 15:55, 28. Jan, 2010
Just an idea..
What do you think of a Keyword that makes a card invisible to the opponent, when it would otherwise be visible?
Or alternatively makes another card (in hand, or the next to be drawn) invisible?
Do you think it'd be implementable? Or is it just a dumb idea? :P
FilipeSilva on 16:54, 28. Jan, 2010
see the "Suggestion: Hide cards in normal games" thread :-)
Mojko on 17:33, 28. Jan, 2010
[merged threads]