MArcomage

Free multiplayer on-line fantasy card game

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Lord Ornlu on 01:31, 27. Jan, 2010
the word Category is not needed.

Also imo set non-rare Undead to replace the non-Undead cards in game, as an opponent might receive Spectral Dragon, Bone Dragon, Vampire Lord, Ice Element etc (i.e. cards that will kill you in the next round). If the opponent is a Holy or Alliance deck then they will already have enough resources to play such cards and kill you. Not to mention Undead Host and Banshee which are Uncommon
Progressor on 10:07, 28. Jan, 2010
The category word is needed. If it's not there it will target keywords like quick and durable cards (Effekt keywords) too. This way it doesn't.

I boosted the attack to make the guess worthwhile, or increase the chance to finish in a single blow.
DPsycho on 15:03, 28. Jan, 2010
I don't think that use of the term "Category" makes it clear that it only affects certain keywords. Perhaps it should be limited to keywords for which the opponent has tokens set?

This card does too much, imo. It is both a mass discard and a (potentially and probably) large attack. The problem with it as it is now is that it's extremely effective in a deck without any other Undead cards. I could put this into my Unliving deck, have no problem collecting the resources to play it, and deal 56 damage from the cards discarded from my hand alone without taking any damage myself. Depending on what's in the opponent's hand, I'm likely dealing around 100 attack altogether. This kind of damage isn't unheard of, but when combined with a mass discard, it would be devastating.

I think it needs to be retooled with limitations. If it's meant to synergize with an Undead deck, its effect could be based upon how many other Undead cards you have in hand. Also, and perhaps alternately, the "Category" thing could be cleared up by having it focus on keywords with tokens set for either player.
Progressor on 10:09, 29. Jan, 2010
I did thought of that, but didn't change it right away. Anyhew, the attack is now conditional in a way that caps it too.

As for the wording:
Category keyword is a term used in the game manual. If I change it to Token, it doesn't target Nature, Illusion etc. ... Wait ... Why didn't I thought of that? It is what I sortof had in mind for this card. :-p
However, I do want it to discard independend of whether the tokens are set or not.