MArcomage

Free multiplayer on-line fantasy card game

Please log in

Progressor on 16:53, 14. Jan, 2010
Id like to be able to view what previously happened in a game that's active, but not yet finished. When you finish a game you can scroll through the turns using the arrows or the dropdown menu. Id like to have those available for active games too.

Maybe place a button linking to the unfinished replay next to 'Deck' and 'Note' would be more charming.
Mojko on 17:25, 14. Jan, 2010
Interesting idea, however completely out of current design. I need to think this through.
dimitris on 10:33, 31. Oct, 2010
I'm not sure if this have been discussed in the past.
I think it would be good to have some kind of game log that will be available to both players in a game. The log would be of a simple text form keeping track of simple events like turn, card played/discarded and position(s) involved.

An example would be something like this:

** 1: X played Petrified Minotaur, pos. 4
** 2: Y played Magic Sanctuary, pos. 3
** 3: X played Militia, pos. 2 disc. Gate pos. 7
etc.

where X,Y are player names and numbers in front are turns.

The log could be kept in the notes section, and in order not to consume useless resources could be deleted after a game is ended. It also could be enabled/disabled by settings.

A similar thing, is to make the replay of a game available during that game, of course only to the players involved in the game and up to the current turn. Some kind of "live replay".
Mojko on 10:47, 31. Oct, 2010
I think the best solution would be to let both players in the game watch the unfinished replay of their game. These replays already exist in the system, but currently are unwatchable until the game is finished. Only thing I need to do is to add an in-game interface for players to see previous turns.
dimitris on 10:49, 31. Oct, 2010
Yes that would be best! I didn't know how and when replays are being produced.
DPsycho on 12:42, 31. Oct, 2010
I'd like to see this. There are times that I can't remember when a facility was gained or lost and would like to back up and take a look.

This could change some things for hidden games, however. Currently, if someone plays a Quick/Swift and a Durable, as just one example, the opponent (unless refreshing between plays) has to guess where the Durable is. If it becomes possible to back up and look at individual plays, more information about card positions can be gleaned. It would also be easier to determine which hidden card positions haven't been played in a long time when the opponent clearly begins to accumulate a particular resource for what is probably an expensive but powerful card that could be targeted for discard. Just looking at possibilities here.
Mojko on 12:53, 31. Oct, 2010
This information is public even for hidden games. If you refresh fast enough you could see each turn of opponent's round. I think it's OK this way.
Mojko on 13:20, 31. Oct, 2010
I have a functional prototype. I added a history button to game. You can view previous turns same way as you can view game replays, however there are differences:

- in hidden cards mode you can't see opponent's cards
- you can't see revealed flags of your opponent (it's not necessary, because this is indicated by the card itself)
- you can't switch player view (you can always see only from your point of view)
- game history replays are not public, only the two players who play the game can view them
- game history replay is no longer accessible after game is finished (because it can be viewed the standard way)
Mojko on 19:13, 31. Oct, 2010
Implemented in r1212.
jbryant3 on 22:20, 1. Nov, 2010
Could we move the history button to the outside of the Next and Refresh buttons?
Mojko on 07:34, 2. Nov, 2010
Where exactly? There isn't any space left for the buttons. I know it's now in place where refresh button used to be, so you may hit it by accident. However, it was the same with refresh and logout button. After initial rage, the players got used to it and it's OK now.
vault on 11:26, 2. Nov, 2010
I think it could be better somewhere on the right side, near deck/note buttons.
jbryant3 on 14:08, 2. Nov, 2010
I was suggesting buttons in this order from left to right: (History) -> (Next) -> (Refresh)
Mojko on 14:39, 2. Nov, 2010
All right, let's figure out a better button placement. Here is the buttons space which is available.

As you can see on the picture:

- first column belongs to the game mode flags (I placed it to the far left side, because they don't need to be interacted with - it's for read only)

- second column contains Refresh and Next game buttons (I placed them together because they have similar functionality)

- third column contains History button (this column was only one that was free)

- fourth column contains Play button (I want to have Play button in the center of the screen, but not in the same column as Discard to prevent misclicks)

- fifth column contains Discard button (I want to have Discard button in the center of the screen, but not in the same column as Play button to prevent misclicks)

- sixth column contains Preview button (this is card action related, so I think it should be near it)

- seventh column contains Deck and Note buttons (this is secondary functionality, so it doesn't need to be in the center)

- eighth column contains Surrender related buttons (this is used rarely so it should be far from the center)

Please suggest you new button placement with arguments why is it better than the current one.
jbryant3 on 14:43, 2. Nov, 2010
Swap the second and third columns. Sorry I wasn't clearer.
Mojko on 15:11, 2. Nov, 2010
Sounds good.