MArcomage

Free multiplayer on-line fantasy card game

Please log in

Myschly on 02:04, 14. Jan, 2010
Well, there's more questions in here than my original question (because I wanted examples), so what's possible and not on all the new variables etc would be nice, but the core question is if having a C/U/R* N-effect could exist. If it could, how it would be written, if it would be fixed at one exact rate, etc.

1. "Bricks: +N
N = Recruits cost of last card played by opponent (max 10)
N* rarity of card (C-1, U-1,5, R-2)"
2. "Each player receives N damage
N = # of keywords in hand * The highest rarity of those cards (C-1, U-2, R-4)"
3. "Gain resources equal to the cost of a new card in your hand of highest rarity (max 3 of each * rarity (C-1, U-2, R-4)

Thoughts?
DPsycho on 02:17, 14. Jan, 2010
Should work. Have the rarity set the value of a separate variable such as M and do the calculation from there (M*N, etc.).
Lord Ornlu on 03:01, 14. Jan, 2010
To #1 I think I actually saw cards like these (though im not sure if they were concept cards or actual playing cards)
Mojko on 14:14, 14. Jan, 2010
Yes, card rarities can be used in card effects. There are already cards that do so.
Myschly on 17:02, 14. Jan, 2010
Yeah Vulture was the inspiration, but Vulture has a very straight-forward way of just using discard. I was wondering more about all the odd possibilities (like the ones listed), and the best wording.

I think using rarity in more cards and ways could be a great way to add more variety to the game without adding another keyword etc.