MArcomage

Free multiplayer on-line fantasy card game

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jbryant3 on 14:45, 12. Jan, 2010
I believe the current ranking system is a bit strange. It's a never-ending race to the top.

Instead, I propose we use something more like that of Halo where your rank can go up or down depending on your performance. This would help players decide the true strength of an opponent (not just those who play a lot - like it is now).

I'm not sure exactly how the systems works, but I believe it's called TrueSkill and has something to do with bell curves.
Chrone on 15:44, 12. Jan, 2010
I agree.
Today your exp depends mainly on how much games you played, which is kinda like like old system.
Exp should decrease on losses.
DPsycho on 15:47, 12. Jan, 2010
I disagree. The players who are most active should gain the most experience, win or lose. Those who land a spot on the first page should be those who are most likely to accept your challenge and play the game (often quickly) to the end.

What we need is the option to click and arrange the list based on win records. That way people can sort the "strongest" players at the top regardless of the leveling system.
jbryant3 on 15:49, 12. Jan, 2010
We can still see activity on the same page and sort by that. Therefore, if you're looking for "active" or long-time players, sort by their games instead of rankings.

Plus, those people that play a lot will generally have higher rankings anyway because they are generally better than the newcomers.
Progressor on 11:23, 13. Jan, 2010
I think sorting on exp gain per game might be interesting. (With as 'downside' that low lvl players are likely to end up high.)

Else:
Win / Loss ratio
Chrone on 12:45, 13. Jan, 2010
Maybe average exp per game*lvl?

So low-lvls will not be higher just due to lvl difference exp bonus, and also will include skill and playability of a player.

It compensates lvl penalty/bonus slightly.
Progressor on 13:08, 13. Jan, 2010
That wouldn't change much, that way higher level still almost automatically exceeds lower and it still mostly means most gamer played, highest in ranking. (Other words: It doesn't compensate slightly, it overcompensates.)

The diference per lvl in exp gain is 5%, so that would make a weighing factor of 1+lvl/20 a better option.
Chrone on 13:13, 13. Jan, 2010
10% per lvl bonus, 5% per lvl penalty.

So 1+lvl/10 or 15 is it.
Noak on 14:23, 13. Jan, 2010
My 2 cents would be to implent some sort of decay on experience to make it different from the old rankings