Quick + Durable + Uncommon + Resource control = Not implement
Quick + Durable + Uncommon combination can be balanced, but the main problem of this card is the resource control. It really ruins the game concept of having 3 types of resources. This card isn't overpowered, it's beyond that. Resource management is one of the key areas present in the deck building. This card allows you to completely focus on one type of resource, which makes the whole resource management obsolete and therefore takes away one layer of game strategy.
Maybe limiting the number of times this card can be played in a row could help.